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	<link>http://www.game-ism.com</link>
	<description>game critique. game design. game development. game culture.</description>
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		<title>The Problem With E3, Booth Babes, and Gaming&#8217;s Gender Bias</title>
		<link>http://www.game-ism.com/2012/06/14/the-problem-with-e3-booth-babes-and-gamings-gender/</link>
		<comments>http://www.game-ism.com/2012/06/14/the-problem-with-e3-booth-babes-and-gamings-gender/#comments</comments>
		<pubDate>Fri, 15 Jun 2012 03:20:16 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=629</guid>
		<description><![CDATA[Is that it&#8217;s not the problem. It&#8217;s the symptom. In the past two weeks, no less than four gender bias issues have rocked gaming news. Things got kicked off with Hitman: Absolution&#8217;s trailer. Then E3 got rolling, and fortunately, we as an industry finally took umbrage with the Booth Babes on display. Closely following that was [...]]]></description>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Paint the Line TCG: The Case</title>
		<link>http://www.game-ism.com/2012/04/10/paint-the-line-tcg-the-case/</link>
		<comments>http://www.game-ism.com/2012/04/10/paint-the-line-tcg-the-case/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 03:51:40 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Paint the Line]]></category>
		<category><![CDATA[penny arcade]]></category>
		<category><![CDATA[PtL]]></category>
		<category><![CDATA[TCG]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=622</guid>
		<description><![CDATA[Had an AMAZING time demo-ing Paint the Line with all of the people who came out to Beta test with us out at PAX EAST this weekend! Kiko and I are eternally grateful for all of the support everyone showed for the game we&#8217;ve both been working on now for the better part of, well, [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Standoff-ish</title>
		<link>http://www.game-ism.com/2011/03/04/standoff-ish/</link>
		<comments>http://www.game-ism.com/2011/03/04/standoff-ish/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 04:38:18 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[mechanic]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=567</guid>
		<description><![CDATA[Last month, while I was crunching my butt off a friend alerted me that Tim Rogers wrote a lengthy retrospective on the Quick Time Event in Game Developer Magazine, and he was praising something I contributed directly to the design of: the Standoff mode in Stranglehold. The Standoff in Stranglehold is one of the things [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2011/03/04/standoff-ish/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Hi There</title>
		<link>http://www.game-ism.com/2011/02/26/hi-there/</link>
		<comments>http://www.game-ism.com/2011/02/26/hi-there/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 06:28:51 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=561</guid>
		<description><![CDATA[Where do I begin?  I&#8217;ve been hiding behind Spitfire for so long, it feels a bit weird going back to being public now. I suppose I should introduce myself. Hi.  I&#8217;m Steve Bowler.  It&#8217;s nice to finally be me, again. (First off, I&#8217;d apologize for the scarf, but my awesome sister made it for me [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>A Narrative Trumping Mechanic</title>
		<link>http://www.game-ism.com/2010/08/16/a-narrative-trumping-mechanic/</link>
		<comments>http://www.game-ism.com/2010/08/16/a-narrative-trumping-mechanic/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 04:40:21 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[critique]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[mechanic]]></category>
		<category><![CDATA[narrative]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=549</guid>
		<description><![CDATA[(Warning, this post contains spoilers.  If you haven&#8217;t played Batman: Arkham Asylum, stop reading now). A year late to the party, I grabbed Arkham Asylum GOTY edition a month or two ago on the recommendation of pretty much everyone, and started a playthrough of it for what I anticipated was going to be combat design [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2010/08/16/a-narrative-trumping-mechanic/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>Changing the Rules</title>
		<link>http://www.game-ism.com/2010/07/09/changing-the-rules-2/</link>
		<comments>http://www.game-ism.com/2010/07/09/changing-the-rules-2/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 05:01:04 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[FIFA]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[soccer]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=546</guid>
		<description><![CDATA[Making a game that stands the test of time and can endure for multiple generations is a challenge.  The rules you use to create the game define how it is played.  Sometimes they&#8217;re good enough to last, and sometimes you need to update them as the game and the players evolve. In the case of [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Why Focus Testing is Important</title>
		<link>http://www.game-ism.com/2009/12/21/why-focus-testing-is-important/</link>
		<comments>http://www.game-ism.com/2009/12/21/why-focus-testing-is-important/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 22:29:14 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[comedy]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fail]]></category>
		<category><![CDATA[cam]]></category>
		<category><![CDATA[hp]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=538</guid>
		<description><![CDATA[So HP recently developed a smart web cam that will track your face as you move around a room (I don&#8217;t know, don&#8217;t ask me, maybe some people do web conferencing/skype/nudie cam while standing up).  It works really really great! If you&#8217;re not black. I guess the HP techs designed it to look for contrasts [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2009/12/21/why-focus-testing-is-important/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Left 4 Dead Personality Mod</title>
		<link>http://www.game-ism.com/2009/10/20/the-left-4-dead-personality-mod/</link>
		<comments>http://www.game-ism.com/2009/10/20/the-left-4-dead-personality-mod/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 21:02:11 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[bill]]></category>
		<category><![CDATA[francis]]></category>
		<category><![CDATA[L4D]]></category>
		<category><![CDATA[louis]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[peels]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[zoey]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=531</guid>
		<description><![CDATA[That you&#8217;ll never play.* Awhile ago Justin Keverne wrote a piece, the Taxonomy of Left 4 Dead, which compared the characters in L4D to the MUD definitions of online game players set forth by Richard A. Bartle.  It&#8217;s a pretty insightful piece, pointing out that the characters emulate the four different type of players (Bill [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2009/10/20/the-left-4-dead-personality-mod/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Everything Old is New Again</title>
		<link>http://www.game-ism.com/2009/08/26/everything-old-is-new-again/</link>
		<comments>http://www.game-ism.com/2009/08/26/everything-old-is-new-again/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 03:00:52 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[binary]]></category>
		<category><![CDATA[bionic commando]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[elevator action]]></category>
		<category><![CDATA[shadow complex]]></category>
		<category><![CDATA[shinobi]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[trials]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=528</guid>
		<description><![CDATA[Now more than ever, I find myself with even less time to actually play games, and so I&#8217;m looking for experiences that involve smaller bites of gameplay that don&#8217;t ask me to spend hours and hours at a time on the stick. I normally shy away from XBLA type titles because previously, for me, the [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2009/08/26/everything-old-is-new-again/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>I&#8217;m Back, Baby.</title>
		<link>http://www.game-ism.com/2009/08/25/im-back-baby/</link>
		<comments>http://www.game-ism.com/2009/08/25/im-back-baby/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 02:34:04 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=526</guid>
		<description><![CDATA[Hey, guess what?  I didn&#8217;t know I was going to take a (looks over at date on previous post) THREE MONTH HIATUS?~??!!!? Jeeeeebus who do I think I am, anyway? Wow, looking back previously, I&#8217;ve realized that I&#8217;ve really fallen off the writing/design/critiquing wagon, and usually put a small apology at the beginning of each [...]]]></description>
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		<slash:comments>5</slash:comments>
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