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	<title>game-ism.com &#187; webgames</title>
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	<link>http://www.game-ism.com</link>
	<description>game critique. game design. game development. game culture.</description>
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		<title>If You Don&#8217;t Do One Thing Today at Work</title>
		<link>http://www.game-ism.com/2008/08/25/if-you-dont-do-one-thing-today-at-work/</link>
		<comments>http://www.game-ism.com/2008/08/25/if-you-dont-do-one-thing-today-at-work/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 05:30:19 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[webgames]]></category>
		<category><![CDATA[fantastic contraption]]></category>
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		<guid isPermaLink="false">http://www.game-ism.com/?p=246</guid>
		<description><![CDATA[Don&#8217;t let it be this game. Seriously, friends don&#8217;t let friends build Fantastic Contraptions. I don&#8217;t know what&#8217;s cooler:  making a machine that works, or seeing how mind-blowingly awesome everyone else&#8217;s machines are.  For the level depicted, you could build a machine that looks more like a plow (that&#8217;s how I solved &#8220;Awash,&#8221; the level [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Yay, an ARG Visited!</title>
		<link>http://www.game-ism.com/2008/07/03/yay-an-arg-visited/</link>
		<comments>http://www.game-ism.com/2008/07/03/yay-an-arg-visited/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 18:12:03 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[webgames]]></category>
		<category><![CDATA[args]]></category>
		<category><![CDATA[wagal]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=133</guid>
		<description><![CDATA[Got the strangest comment today, and although I&#8217;m remiss to give anyone free advertising, ARGs are technically games, and this is a game design site, so I figured I&#8217;d bite and throw this out there for folks to chew on. The comment in question was posted by one &#8220;Gashel,&#8221; who uses the email addy gashelandjoan@rocketmail.com. [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>A Game My Mom Might Play</title>
		<link>http://www.game-ism.com/2008/05/24/a-game-my-mom-might-play/</link>
		<comments>http://www.game-ism.com/2008/05/24/a-game-my-mom-might-play/#comments</comments>
		<pubDate>Sat, 24 May 2008 23:12:26 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[webgames]]></category>
		<category><![CDATA[board]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[patchworkz]]></category>
		<category><![CDATA[quilt]]></category>
		<category><![CDATA[shockwave]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=121</guid>
		<description><![CDATA[Back at the GDC Game Design class I took, one of the things they really stressed was &#8220;fiction.&#8221; Making sure your game adhered to a fiction could help set it apart, make it stick in someone&#8217;s head, or even help make your game mechanic make a bit more sense. It&#8217;s important for something even as [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Katamari I Wanna Know Ya</title>
		<link>http://www.game-ism.com/2008/04/21/katamari-i-wanna-know-ya/</link>
		<comments>http://www.game-ism.com/2008/04/21/katamari-i-wanna-know-ya/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 07:02:07 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[webgames]]></category>
		<category><![CDATA[doeo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[katamari]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=108</guid>
		<description><![CDATA[New-ish Flash game DOEO seriously reminds me of the same crazy aesthetic that drove Katamari Damacy, being that trippy new-aged fun almost drug-trip of a look. It&#8217;s not horribly innovative game-play-wise, but what I find striking is how all of the little elements combine to actually want to make me want to keep playing. The [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Boardgame Toolbox Concept</title>
		<link>http://www.game-ism.com/2008/01/04/boardgame-toolbox-concept/</link>
		<comments>http://www.game-ism.com/2008/01/04/boardgame-toolbox-concept/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 22:21:45 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[board]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[webgames]]></category>
		<category><![CDATA[battletech]]></category>
		<category><![CDATA[boardgames]]></category>
		<category><![CDATA[candyland]]></category>
		<category><![CDATA[checkers]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[dicewars]]></category>
		<category><![CDATA[heroclix]]></category>
		<category><![CDATA[kdice]]></category>
		<category><![CDATA[sorry]]></category>
		<category><![CDATA[toolbox]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=22</guid>
		<description><![CDATA[I was playing some Dicewars earlier this week, and after finding the multiplayer version of it, started wishing that I could play with some of the rules of the game to make a slightly different game. After all, that&#8217;s what Dicewar&#8217;s creator did in order to come up with their alternate version of Risk. I [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Nitpicking Monster Master</title>
		<link>http://www.game-ism.com/2007/12/15/nitpicking-monster-masher/</link>
		<comments>http://www.game-ism.com/2007/12/15/nitpicking-monster-masher/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 06:24:25 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[nitpicking]]></category>
		<category><![CDATA[webgames]]></category>
		<category><![CDATA[cards]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Monster Masher]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=9</guid>
		<description><![CDATA[Lately I&#8217;ve been playing a lot of &#8220;casual&#8221; games when I have a few spare cycles at home. The vast majority of them have been webgames, mostly of the free variety. It&#8217;s become a small addiction/hobby of mine to find the gems among the rough. I suppose I should write about the &#8220;casual vs. hardcore&#8221; [...]]]></description>
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		<slash:comments>2</slash:comments>
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