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Entries Tagged as 'nitpicking'

Signal to Noise

July 21st, 2008 · 7 Comments

Stop me if I’ve gone on about this before, but I’ve been wondering if user created content (specifically on consoles) is something that we really want to be courting as an industry, or even as gamers.
On the surface, yeah, this sounds like a very good thing.  I think mainly because we’re all operating from the [...]

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Tags: design · general · nitpicking · uncategorized

The Gamer’s Primer

July 15th, 2008 · 15 Comments

Maybe it’s the old coot in me, but this preview comment by Richard Mitchell from Xbox360fanboy regarding his hands on playthrough of the Fallout3 presser just made the hair on my neck stand up and immediately put me off:
Some things must be made clear. One, I played Bethesda’s Fallout 3 today. Two, I have never [...]

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Tags: design · general · nitpicking

Nitpicking the Pyro Update

July 4th, 2008 · 2 Comments

Now that I’ve had awhile to play with the Pyro update, which is a very cool update to the class, I have to say there’s still a few things which bug me about the class/update:

The Backburner isn’t easily identifiable. It looks almost just like the regular/default flamethrower. I kept losing to other Pyros [...]

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Tags: design · nitpicking

On Euphoria.

May 20th, 2008 · 2 Comments

I really, really want to get my hands on some kind of Euphoria demo, in order to either support or assuage my fears regarding the “better than rag doll” solution that Natural Motion has come out with, but I just can’t get over all of the tiny voices in the back of my head that [...]

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Tags: art · business · nitpicking

Mo Money or Mo Cap

April 20th, 2008 · 7 Comments

A friend of mine interviewed awhile back for a position as a major recent 3rd Person Shooter’s Lead Animator position, and he recently told me about how surprised he was that their pipeline for putting animations into the game consisted entirely of keyframed animations. While this might seem odd to you, as a game [...]

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Tags: art · nitpicking

C’mon Baby Light My…Fire?

April 17th, 2008 · 4 Comments

Not to single out any of the characters in TF2 (they’re all fantastic personalities), but I’ve been playing a lot of Pyro lately, mainly because once you learn how to play it it can be a pretty brainless class if you want it to be. I haven’t had a ton of time to play [...]

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Tags: art · nitpicking

The Clone, the Cube, and the Construct: Part 1

April 13th, 2008 · 38 Comments

Thanks to all of the great comments in the previous threads, I decided that I wanted to do one more final analysis of the entirety of Portal after the previous two articles, mainly so that I could either convince myself one way or the other regarding my theory on why GLaDOS tortures Chell (and therefore [...]

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Tags: casual · critique · multiplayer · nitpicking · uncategorized

Best. Photoshop. Ever.

March 28th, 2008 · 2 Comments

Okay, so the Daily Mail’s review of violent video games might be the most laughable tripe that side of the pond, but oh sweet zombie jebus, their photoshop skills are worse. They ran this image of Anne Diamond, their “expert” on violent video games (can you hear my eyes rolling?), which on the surface [...]

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Tags: art · general · nitpicking

Some Love For the 8bit SFX Homies

March 19th, 2008 · No Comments

Umpteen years ago, I played this kickass game that completely broke the level-hopping genre, called Bionic Commando. The idea that you didn’t jump, but swung everywhere was just amazing in a world full of Mario and Sonics. The gameplay was so utterly addicting to me that I felt punished when a “Super” Bionic [...]

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Tags: audio · design · nitpicking

Nitpicking Creed, Mass Effect

March 1st, 2008 · 2 Comments

I managed to finally get my mitts on Assassin’s Creed and began a playthrough of it today, and a buddy of mine brought over Mass Effect just so I could look at it.
I’ll have some larger notes as to what each one’s getting right and wrong later, maybe some full critiques, but for now there’s [...]

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Tags: combat · design · nitpicking