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Entries Tagged as 'nitpicking'

FYI, This is Not a Spy

June 1st, 2009 · 5 Comments

I couldn’t resist.  The Spy’s new hat just had me laughing at its awesomeness, and thinking about the “FYI, I am a Spy” sprays that originally started popping up when TF2 first came out.
Every so often I just geek out on nerd culture + art culture, and this is the result.  If you don’t get [...]

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Tags: general · nitpicking

Debate the Spy (Movie)

May 18th, 2009 · 2 Comments

So, the Spy Update is complete (although they never revealed his 3rd kit upgrade, unless it IS the portable Baccarat detector), and already there is some fun debate over a tiny tidbit in the short.
First off, this is super spoiler laden, so if you haven’t watch it yet, go see it in HD here.  Take [...]

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Tags: critique · nitpicking

Ranting Back at the GDC09 Game Critics Rant.

April 1st, 2009 · 20 Comments

I’m back from GDC and slowly climbing back onto the writing horse.  I’d apologize for taking forever between posts again but hey let’s be honest, I’ve been doing a ton of that lately so let’s just move on.
I saw some great talks, but one that kinda bothered me in a way and yet at the [...]

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Tags: general · nitpicking

Gaming Memes That Can Die Now

March 20th, 2009 · 10 Comments

I don’t know if it’s lack of sleep, but I’m especially cranky today.  I’m tired of seeing not-news and even less interesting posts about stuff that is barely even tangentially related to gaming flooding gaming (and non gaming!) sites.  Can we all agree that this shit can just die now and people can come up [...]

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Tags: general · nitpicking

Nitpicking the Heavy Update

August 19th, 2008 · 2 Comments

Okay, it’s finally here, so what do folks think about it?  I for one am somewhat non-plussed about it, but then I don’t play the Heavy anyway (so feel free to dismiss).  But more to the point, reviewing their decisions from their own design requirements, I don’t really feel that they flexed any superior Valve [...]

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Tags: critique · design · nitpicking

Signal to Noise

July 21st, 2008 · 7 Comments

Stop me if I’ve gone on about this before, but I’ve been wondering if user created content (specifically on consoles) is something that we really want to be courting as an industry, or even as gamers.
On the surface, yeah, this sounds like a very good thing.  I think mainly because we’re all operating from the [...]

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Tags: design · general · nitpicking · uncategorized

The Gamer’s Primer

July 15th, 2008 · 15 Comments

Maybe it’s the old coot in me, but this preview comment by Richard Mitchell from Xbox360fanboy regarding his hands on playthrough of the Fallout3 presser just made the hair on my neck stand up and immediately put me off:
Some things must be made clear. One, I played Bethesda’s Fallout 3 today. Two, I have never [...]

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Tags: design · general · nitpicking

Nitpicking the Pyro Update

July 4th, 2008 · 2 Comments

Now that I’ve had awhile to play with the Pyro update, which is a very cool update to the class, I have to say there’s still a few things which bug me about the class/update:

The Backburner isn’t easily identifiable. It looks almost just like the regular/default flamethrower. I kept losing to other Pyros [...]

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Tags: design · nitpicking

On Euphoria.

May 20th, 2008 · 5 Comments

I really, really want to get my hands on some kind of Euphoria demo, in order to either support or assuage my fears regarding the “better than rag doll” solution that Natural Motion has come out with, but I just can’t get over all of the tiny voices in the back of my head that [...]

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Tags: art · business · nitpicking

Mo Money or Mo Cap

April 20th, 2008 · 7 Comments

A friend of mine interviewed awhile back for a position as a major recent 3rd Person Shooter’s Lead Animator position, and he recently told me about how surprised he was that their pipeline for putting animations into the game consisted entirely of keyframed animations. While this might seem odd to you, as a game [...]

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Tags: art · nitpicking