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Entries Tagged as 'general'

Tale of Two Princes

January 1st, 2009 · 1 Comment

Awhile ago, after that 2nd Prince of Persia game on the Xbox came out, I heard that the PoP team was going to be split into two teams, and they would be working on separate projects.  The first fruit of this Ubi team bisection we saw was Assassin’s Creed.  The second offering (from the 2nd [...]

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Tags: general

EA’s Tough Sell

December 28th, 2008 · 12 Comments

Awhile back, while I was living under a bus, I saw an article on Joystiq which pointed to a much larger article on Gamasutra, which in essence, said “new IP for EA fails.” They’re referring of course to the less than stellar launch of EA’s new IP this quarter of Mirror’s Edge and Dead Space.  [...]

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Tags: general

The Rumors of My Death Have Been Greatly Exaggerated

December 24th, 2008 · 4 Comments

First off, I apologize for being away for so long.  I don’t think I’ve ever let this place go without a post for 20 days, and I don’t intend to do it again.  I really miss writing here, and it’s been probably the second thing I’ve missed the most, just behind seeing my family on [...]

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Tags: general

Run, or Shoot?

December 1st, 2008 · 2 Comments

Just a quick update to point out that everyone who hasn’t already figured this out needs to go and read Jason Brownlee’s piece on how the Left 4 Dead opening movie is a passive tutorial mode for the game.  Everything you see in the opening movie is a depiction of how things work in-game.  It’s [...]

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Tags: general

A Funny Thing Happened on the Way to the Safe Room

November 27th, 2008 · 6 Comments

So, a funny thing happened on the way to the safe-room in Left 4 Dead.  We kinda discovered a new way to play it. It happened purely by uncommunicative circumstance when we were playing the Left 4 Dead demo a couple of weeks ago at work, and ever since then it’s pretty much changed how [...]

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Tags: general

Game-Ism: Year One

November 26th, 2008 · 9 Comments

Holy crap. Has it been a year?  Already?  To be perfectly honest, when I started this, I had only a small expectation that it would make it a full year.  Typically I give up on personal pet projects much sooner than that, often tossing them aside for some other lofty and typically unreachable goal given my total [...]

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Tags: general

Just What is Innovation Really Worth?

November 24th, 2008 · 6 Comments

Keith Stuart posted what comes off as a little bit of a defensive post in favor of Mirror’s Edge regarding some reviews of it (or really at least just IGN’s) which he claims are overlooking the “innovation” that ME brings to the table. First off, I don’t know what he’s getting so upset over.  It’s [...]

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Tags: general

For All Your HL2 Cosplay Needs

November 23rd, 2008 · No Comments

Or if you’re into world domination, y’know, either or.  I’m merely here to provide a service for all of your dictatorship needs. There’s even a black version in case you needed it for a more formal engagement or something.  Okay good lord I need to stop clicking on stuff on this website.  There’s also the [...]

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Tags: general

Light Hand Slap of the Bands

October 22nd, 2008 · 4 Comments

Is my band the only one that never gets any real challengers in the Band Challenges in Rock Band 2?  I don’t understand how bands that can only be failing out of songs are allowed to post scores for these challenges. How else are we to explain bands challenging us with a score of 1,400 [...]

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Tags: general

AWESOME Band is Awesome

October 13th, 2008 · 7 Comments

Way back when Rock Band (the first) came out, I saw that someone made some kickass G.I. Joe band-mates, and figured that I’d try and have some fun with the Create-A-Player myself.  After forcing myself to find inspiration (it hardly ever works), I kicked around the idea of making the ultimate band.  One so epic [...]

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Tags: art · casual · control · general · uncategorized