Awhile ago, after that 2nd Prince of Persia game on the Xbox came out, I heard that the PoP team was going to be split into two teams, and they would be working on separate projects. The first fruit of this Ubi team bisection we saw was Assassin’s Creed. The second offering (from the 2nd [...]
Entries Tagged as 'general'
Tale of Two Princes
January 1st, 2009 · 1 Comment
Tags: general
EA’s Tough Sell
December 28th, 2008 · 12 Comments
Awhile back, while I was living under a bus, I saw an article on Joystiq which pointed to a much larger article on Gamasutra, which in essence, said “new IP for EA fails.” They’re referring of course to the less than stellar launch of EA’s new IP this quarter of Mirror’s Edge and Dead Space. [...]
Tags: general
The Rumors of My Death Have Been Greatly Exaggerated
December 24th, 2008 · 4 Comments
First off, I apologize for being away for so long. I don’t think I’ve ever let this place go without a post for 20 days, and I don’t intend to do it again. I really miss writing here, and it’s been probably the second thing I’ve missed the most, just behind seeing my family on [...]
Tags: general
Run, or Shoot?
December 1st, 2008 · 2 Comments
Just a quick update to point out that everyone who hasn’t already figured this out needs to go and read Jason Brownlee’s piece on how the Left 4 Dead opening movie is a passive tutorial mode for the game. Everything you see in the opening movie is a depiction of how things work in-game. It’s [...]
Tags: general
A Funny Thing Happened on the Way to the Safe Room
November 27th, 2008 · 6 Comments
So, a funny thing happened on the way to the safe-room in Left 4 Dead. We kinda discovered a new way to play it. It happened purely by uncommunicative circumstance when we were playing the Left 4 Dead demo a couple of weeks ago at work, and ever since then it’s pretty much changed how [...]
Tags: general
Game-Ism: Year One
November 26th, 2008 · 9 Comments
Holy crap. Has it been a year? Already? To be perfectly honest, when I started this, I had only a small expectation that it would make it a full year. Typically I give up on personal pet projects much sooner than that, often tossing them aside for some other lofty and typically unreachable goal given my total [...]
Tags: general
Just What is Innovation Really Worth?
November 24th, 2008 · 6 Comments
Keith Stuart posted what comes off as a little bit of a defensive post in favor of Mirror’s Edge regarding some reviews of it (or really at least just IGN’s) which he claims are overlooking the “innovation” that ME brings to the table. First off, I don’t know what he’s getting so upset over. It’s [...]
Tags: general
For All Your HL2 Cosplay Needs
November 23rd, 2008 · No Comments
Or if you’re into world domination, y’know, either or. I’m merely here to provide a service for all of your dictatorship needs. There’s even a black version in case you needed it for a more formal engagement or something. Okay good lord I need to stop clicking on stuff on this website. There’s also the [...]
Tags: general
Light Hand Slap of the Bands
October 22nd, 2008 · 4 Comments
Is my band the only one that never gets any real challengers in the Band Challenges in Rock Band 2? I don’t understand how bands that can only be failing out of songs are allowed to post scores for these challenges. How else are we to explain bands challenging us with a score of 1,400 [...]
Tags: general
AWESOME Band is Awesome
October 13th, 2008 · 7 Comments
Way back when Rock Band (the first) came out, I saw that someone made some kickass G.I. Joe band-mates, and figured that I’d try and have some fun with the Create-A-Player myself. After forcing myself to find inspiration (it hardly ever works), I kicked around the idea of making the ultimate band. One so epic [...]
Tags: art · casual · control · general · uncategorized
