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Entries Tagged as 'general'

Silent Hill Art?

March 15th, 2009 · 4 Comments

No time for a real post right now, but I found this just doing some old fashioned weblink surfing.
Is this some kind of Silent Hill art?

Found here.

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Tags: general

Times Are Tough.

March 4th, 2009 · No Comments

How tough?  Look, if Ken Levine has to start moving real-estate to make a living, we might as well all just give up.
Saw this while visiting some friends.  Had to snap a pic and share with the class.

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Tags: general

Team a la Cartetress

March 3rd, 2009 · 5 Comments

Awhile back at work we got into a water cooler balancing discussion, mostly regarding multiplayer and how elegantly a game such as Team Fortress 2 is balanced, even despite the regular updates to only a single specific class in the game.
The conversation started at a very high level, looking at how there’s a “fast” but [...]

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Tags: general

Scary Silhouettes

February 13th, 2009 · No Comments

I noticed this this afternoon at work while checking news sites briefly, and I had to do a double-take at the new F.E.A.R. 2 thumbnail of Alma.  At a glance, especially at that postage stamp size where only silhouettes are really recognizeable, it recognized in my feeble brain as someone else:

I blame Twitter for this [...]

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Tags: general

Education: Getting Your Money’s Worth

February 6th, 2009 · 6 Comments

When I started game-ism.com, I decided that I wasn’t going to talk about “how to break into the industry,” because I’ve already gone on at length in other venues (i.e. not here) about the topic.  The information is out there if you know where to look (Google is your friend), and I’d just be repeating [...]

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Tags: general

Apple Pipboy?

January 29th, 2009 · 4 Comments

Gizmodo’s reporting a bunch of old Apple products that never saw the light of day, and, uh, this one in particular was kinda…familiar.

It even has what looks like a map on the face of it.  I wonder if it tells you what your weapon loadout is or how many stimpacks you’ve got left?  Or if [...]

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Tags: general

Controlling Fear

January 17th, 2009 · 9 Comments

I’ve been putting a lot of thought into control and how successful the player feels using that control lately.  Part of it came up when I read that Cliffy B was thinking of doing a horror game, part of it came up when I read Jerry’s short take on Dead Space (and how it’s not [...]

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Tags: general

Oh, UGO.

January 14th, 2009 · 1 Comment

I don’t know if you want to chalk this up to insensitivity, or ironically prophetic, or just plain dumb about what ads you’re running on the front page of your newly acquired and gutted site.
Whatever it is, it earns an “oh, UGO.”  And at the very least a /facepalm.

Full sized image of the front page [...]

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Tags: general

In Search of an R.

January 6th, 2009 · 21 Comments

One of the things that I was thinking about but not writing about during my month under the bus was some further thoughts about Fallout 3 and the lack of nudity in it I wrote about earlier.  A friend of mine threw the pointedly “why are you always talking about slavery and nudity?” Pervert card [...]

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Tags: general

In Defense of the Prince

January 3rd, 2009 · 5 Comments

First off:  SPOILER WARNING.  If you haven’t finished Prince of Persia yet (the one released in 2008), either stop reading now, or have the ending and the entire game ruined for you.  You’ve been warned.
I was a bit surprised this week to hear a few folks in the newly dubbed “Brainysphere” talking about how much they [...]

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Tags: general