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	<title>game-ism.com &#187; control</title>
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	<link>http://www.game-ism.com</link>
	<description>game critique. game design. game development. game culture.</description>
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		<title>AWESOME Band is Awesome</title>
		<link>http://www.game-ism.com/2008/10/13/awesome-band-is-awesome/</link>
		<comments>http://www.game-ism.com/2008/10/13/awesome-band-is-awesome/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 05:31:36 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[chewie]]></category>
		<category><![CDATA[darth]]></category>
		<category><![CDATA[han]]></category>
		<category><![CDATA[luke]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[skywalker]]></category>
		<category><![CDATA[solo]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[vader]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=292</guid>
		<description><![CDATA[Way back when Rock Band (the first) came out, I saw that someone made some kickass G.I. Joe band-mates, and figured that I&#8217;d try and have some fun with the Create-A-Player myself.  After forcing myself to find inspiration (it hardly ever works), I kicked around the idea of making the ultimate band.  One so epic [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
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		<title>Could I Have My Control Back, Please?</title>
		<link>http://www.game-ism.com/2008/06/30/could-i-have-my-control-back-please/</link>
		<comments>http://www.game-ism.com/2008/06/30/could-i-have-my-control-back-please/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 05:11:09 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[control]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[creed]]></category>
		<category><![CDATA[mirror's edge]]></category>
		<category><![CDATA[parkour]]></category>
		<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=131</guid>
		<description><![CDATA[I was watching yet another video for Prototype today at work, marvelling how they all look exactly the same yet are claiming to show some new content, when I heard the Exec Producer or whoever it was bragging about how intelligent their Parkouring AI was. The AI for the Player character. The Player character who [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/06/30/could-i-have-my-control-back-please/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Motion Controls:  Everything They&#8217;re Cracked Up to Be?</title>
		<link>http://www.game-ism.com/2008/06/19/motion-controls-everything-theyre-cracked-up-to-be/</link>
		<comments>http://www.game-ism.com/2008/06/19/motion-controls-everything-theyre-cracked-up-to-be/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 05:17:32 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[critique]]></category>
		<category><![CDATA[accelerometer]]></category>
		<category><![CDATA[motion controls]]></category>
		<category><![CDATA[nunchaku]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[sixaxis]]></category>
		<category><![CDATA[trauma center]]></category>
		<category><![CDATA[warhawk]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wiimote]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=129</guid>
		<description><![CDATA[A co-worker challenged me to write something about the current trend of motion control/gesture game controls, but I figured there wasn&#8217;t much meat there, or that I was just chasing flame bait. But after thinking about it on my drives home, I&#8217;m wondering, are motion controls all that we were promised? I think we all [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/06/19/motion-controls-everything-theyre-cracked-up-to-be/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>To V.A.T.S?  Or not to V.A.T.S.</title>
		<link>http://www.game-ism.com/2008/04/10/to-vats-or-not-to-vats/</link>
		<comments>http://www.game-ism.com/2008/04/10/to-vats-or-not-to-vats/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 05:49:06 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[fallout3]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[next gen]]></category>
		<category><![CDATA[v.a.t.s.]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=98</guid>
		<description><![CDATA[  That is the question. Recently 1up looked at the new Fallout 3 build at Bethesda, and while the internet is up in arms about the new 500 possible endings (no, you read that right), what I&#8217;m most amused about is that fans are evidently getting into a fit over the idea that the new [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/04/10/to-vats-or-not-to-vats/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>I&#8217;m Getting Too Old for this Shit&#8230;</title>
		<link>http://www.game-ism.com/2008/03/16/im-getting-too-old-for-this-shit/</link>
		<comments>http://www.game-ism.com/2008/03/16/im-getting-too-old-for-this-shit/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 04:04:45 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[combat]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[]]></category>
		<category><![CDATA[body blows]]></category>
		<category><![CDATA[dragon punch]]></category>
		<category><![CDATA[fighters]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[jacknife]]></category>
		<category><![CDATA[karate champ]]></category>
		<category><![CDATA[ken]]></category>
		<category><![CDATA[ryu]]></category>
		<category><![CDATA[smash brothers]]></category>
		<category><![CDATA[tekken]]></category>
		<category><![CDATA[time killers]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=78</guid>
		<description><![CDATA[Seriously, Riggs.  Like the elderly ignoring the internet and cellular methods of communication, I feel as if I&#8217;m hitting a wall when it comes to &#8220;new&#8221; games and their control schemes. I tried playing Super Smash Brothers Brawl (SSBB) at work last Friday, and while I recognize the appeal and the quality, I had a [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/03/16/im-getting-too-old-for-this-shit/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Ironically, it Gives Pause</title>
		<link>http://www.game-ism.com/2008/02/12/ironically-it-gives-pause/</link>
		<comments>http://www.game-ism.com/2008/02/12/ironically-it-gives-pause/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 06:30:32 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[control]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[dual shock]]></category>
		<category><![CDATA[innovate]]></category>
		<category><![CDATA[pause]]></category>
		<category><![CDATA[psx]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=58</guid>
		<description><![CDATA[So EA&#8217;s going to remove the pause button in Dead Space. I find this to be probably the most exciting game news I&#8217;ve read all week. Okay so what if it&#8217;s only Tuesday. The typical controller layout really hasn&#8217;t evolved over the years. A is jump. B is block. B used to be attack way [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/02/12/ironically-it-gives-pause/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Catching My Drift</title>
		<link>http://www.game-ism.com/2008/01/28/catching-my-drift/</link>
		<comments>http://www.game-ism.com/2008/01/28/catching-my-drift/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 06:28:37 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[control]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[drift]]></category>
		<category><![CDATA[kudos]]></category>
		<category><![CDATA[motorcycles]]></category>
		<category><![CDATA[PGR4]]></category>
		<category><![CDATA[racing]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=45</guid>
		<description><![CDATA[Is it just me or are the motorcycles easier to control than the cars in PGR4?  I&#8217;m playing through it this week while I toy around with the idea of doing a feature for it, and I&#8217;m finding I&#8217;m enjoying drifting on the bikes (and really, just the bikes themselves) wayyyyyyy too much. I remember [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/01/28/catching-my-drift/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Validation</title>
		<link>http://www.game-ism.com/2007/12/20/validation/</link>
		<comments>http://www.game-ism.com/2007/12/20/validation/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 04:29:04 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[control]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[rock band]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=13</guid>
		<description><![CDATA[If you have friends who play traditional rock instruments, you might have been party to a lot of this kind of behavior.  Ostensibly, there is a belief held that Rock Band and Guitar Hero is somehow &#8220;not real&#8221; like playing a &#8220;real&#8221; instrument is.  I for one find that laughable, as no doubt many other [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2007/12/20/validation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Minute to Learn&#8230;</title>
		<link>http://www.game-ism.com/2007/12/19/a-minute-to-learn/</link>
		<comments>http://www.game-ism.com/2007/12/19/a-minute-to-learn/#comments</comments>
		<pubDate>Thu, 20 Dec 2007 05:16:43 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[snk]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=12</guid>
		<description><![CDATA[A Lifetime to Master. Look, playing games shouldn&#8217;t be needlessly complicated. A lot of hardcore folks out there think that controls which the &#8220;casual player&#8221; can understand implies that there is not a lot of depth to them, and therefore no sustainable complexity with which to derive a &#8220;tournament&#8221; level of play. It seems that [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2007/12/19/a-minute-to-learn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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