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	<title>game-ism.com &#187; casual</title>
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	<link>http://www.game-ism.com</link>
	<description>game critique. game design. game development. game culture.</description>
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		<title>AWESOME Band is Awesome</title>
		<link>http://www.game-ism.com/2008/10/13/awesome-band-is-awesome/</link>
		<comments>http://www.game-ism.com/2008/10/13/awesome-band-is-awesome/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 05:31:36 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[chewie]]></category>
		<category><![CDATA[darth]]></category>
		<category><![CDATA[han]]></category>
		<category><![CDATA[luke]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[skywalker]]></category>
		<category><![CDATA[solo]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[vader]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=292</guid>
		<description><![CDATA[Way back when Rock Band (the first) came out, I saw that someone made some kickass G.I. Joe band-mates, and figured that I&#8217;d try and have some fun with the Create-A-Player myself.  After forcing myself to find inspiration (it hardly ever works), I kicked around the idea of making the ultimate band.  One so epic [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>If You Don&#8217;t Do One Thing Today at Work</title>
		<link>http://www.game-ism.com/2008/08/25/if-you-dont-do-one-thing-today-at-work/</link>
		<comments>http://www.game-ism.com/2008/08/25/if-you-dont-do-one-thing-today-at-work/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 05:30:19 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[webgames]]></category>
		<category><![CDATA[fantastic contraption]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=246</guid>
		<description><![CDATA[Don&#8217;t let it be this game. Seriously, friends don&#8217;t let friends build Fantastic Contraptions. I don&#8217;t know what&#8217;s cooler:  making a machine that works, or seeing how mind-blowingly awesome everyone else&#8217;s machines are.  For the level depicted, you could build a machine that looks more like a plow (that&#8217;s how I solved &#8220;Awash,&#8221; the level [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/08/25/if-you-dont-do-one-thing-today-at-work/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
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		<title>A Game My Mom Might Play</title>
		<link>http://www.game-ism.com/2008/05/24/a-game-my-mom-might-play/</link>
		<comments>http://www.game-ism.com/2008/05/24/a-game-my-mom-might-play/#comments</comments>
		<pubDate>Sat, 24 May 2008 23:12:26 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[webgames]]></category>
		<category><![CDATA[board]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[patchworkz]]></category>
		<category><![CDATA[quilt]]></category>
		<category><![CDATA[shockwave]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=121</guid>
		<description><![CDATA[Back at the GDC Game Design class I took, one of the things they really stressed was &#8220;fiction.&#8221; Making sure your game adhered to a fiction could help set it apart, make it stick in someone&#8217;s head, or even help make your game mechanic make a bit more sense. It&#8217;s important for something even as [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/05/24/a-game-my-mom-might-play/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
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		<title>Katamari I Wanna Know Ya</title>
		<link>http://www.game-ism.com/2008/04/21/katamari-i-wanna-know-ya/</link>
		<comments>http://www.game-ism.com/2008/04/21/katamari-i-wanna-know-ya/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 07:02:07 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[webgames]]></category>
		<category><![CDATA[doeo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[katamari]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=108</guid>
		<description><![CDATA[New-ish Flash game DOEO seriously reminds me of the same crazy aesthetic that drove Katamari Damacy, being that trippy new-aged fun almost drug-trip of a look. It&#8217;s not horribly innovative game-play-wise, but what I find striking is how all of the little elements combine to actually want to make me want to keep playing. The [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/04/21/katamari-i-wanna-know-ya/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Clone, the Cube, and the Construct: Part 1</title>
		<link>http://www.game-ism.com/2008/04/13/the-clone-the-cube-and-the-construct-part-1/</link>
		<comments>http://www.game-ism.com/2008/04/13/the-clone-the-cube-and-the-construct-part-1/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 05:41:23 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[critique]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[nitpicking]]></category>
		<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=101</guid>
		<description><![CDATA[Thanks to all of the great comments in the previous threads, I decided that I wanted to do one more final analysis of the entirety of Portal after the previous two articles, mainly so that I could either convince myself one way or the other regarding my theory on why GLaDOS tortures Chell (and therefore [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/04/13/the-clone-the-cube-and-the-construct-part-1/feed/</wfw:commentRss>
		<slash:comments>105</slash:comments>
		</item>
		<item>
		<title>The Four Musketeers</title>
		<link>http://www.game-ism.com/2008/02/25/the-four-musketeers/</link>
		<comments>http://www.game-ism.com/2008/02/25/the-four-musketeers/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 22:16:50 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[board]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[four musketeers]]></category>
		<category><![CDATA[game design workshop]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[three musketeers]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=68</guid>
		<description><![CDATA[One of the more satisfying results of the Game Design Workshop I took was the elective for the Three Musketeers.  We were asked to come up with an alternative 3 or 4 player version of the game, one where the ruleset would remain consistent, and maintain as much of the &#8220;fiction&#8221; as possible. For those [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/02/25/the-four-musketeers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dear Residents of Animal Crossing,</title>
		<link>http://www.game-ism.com/2008/01/06/dear-residents-of-animal-crossing/</link>
		<comments>http://www.game-ism.com/2008/01/06/dear-residents-of-animal-crossing/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 06:54:25 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[nitpicking]]></category>
		<category><![CDATA[animal crossing]]></category>
		<category><![CDATA[weeds]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=23</guid>
		<description><![CDATA[Would it kill you people to pick your own god-damned weeds?  What do you mean, &#8220;who, me?&#8221;  Yes, you, Admiral, you ungrateful ass.  Why am I picking weeds on your property, anyway?  And then you have the gall to bitch and moan how I&#8217;ve been gone for a few weeks?  I&#8217;ve been busy, jerk, unlike [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/01/06/dear-residents-of-animal-crossing/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Boardgame Toolbox Concept</title>
		<link>http://www.game-ism.com/2008/01/04/boardgame-toolbox-concept/</link>
		<comments>http://www.game-ism.com/2008/01/04/boardgame-toolbox-concept/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 22:21:45 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[board]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[webgames]]></category>
		<category><![CDATA[battletech]]></category>
		<category><![CDATA[boardgames]]></category>
		<category><![CDATA[candyland]]></category>
		<category><![CDATA[checkers]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[dicewars]]></category>
		<category><![CDATA[heroclix]]></category>
		<category><![CDATA[kdice]]></category>
		<category><![CDATA[sorry]]></category>
		<category><![CDATA[toolbox]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=22</guid>
		<description><![CDATA[I was playing some Dicewars earlier this week, and after finding the multiplayer version of it, started wishing that I could play with some of the rules of the game to make a slightly different game. After all, that&#8217;s what Dicewar&#8217;s creator did in order to come up with their alternate version of Risk. I [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2008/01/04/boardgame-toolbox-concept/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A Minute to Learn&#8230;</title>
		<link>http://www.game-ism.com/2007/12/19/a-minute-to-learn/</link>
		<comments>http://www.game-ism.com/2007/12/19/a-minute-to-learn/#comments</comments>
		<pubDate>Thu, 20 Dec 2007 05:16:43 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[snk]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=12</guid>
		<description><![CDATA[A Lifetime to Master. Look, playing games shouldn&#8217;t be needlessly complicated. A lot of hardcore folks out there think that controls which the &#8220;casual player&#8221; can understand implies that there is not a lot of depth to them, and therefore no sustainable complexity with which to derive a &#8220;tournament&#8221; level of play. It seems that [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2007/12/19/a-minute-to-learn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nitpicking Monster Master</title>
		<link>http://www.game-ism.com/2007/12/15/nitpicking-monster-masher/</link>
		<comments>http://www.game-ism.com/2007/12/15/nitpicking-monster-masher/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 06:24:25 +0000</pubDate>
		<dc:creator>Steve Bowler</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[nitpicking]]></category>
		<category><![CDATA[webgames]]></category>
		<category><![CDATA[cards]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Monster Masher]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.game-ism.com/?p=9</guid>
		<description><![CDATA[Lately I&#8217;ve been playing a lot of &#8220;casual&#8221; games when I have a few spare cycles at home. The vast majority of them have been webgames, mostly of the free variety. It&#8217;s become a small addiction/hobby of mine to find the gems among the rough. I suppose I should write about the &#8220;casual vs. hardcore&#8221; [...]]]></description>
		<wfw:commentRss>http://www.game-ism.com/2007/12/15/nitpicking-monster-masher/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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