Back at the GDC Game Design class I took, one of the things they really stressed was “fiction.” Making sure your game adhered to a fiction could help set it apart, make it stick in someone’s head, or even help make your game mechanic make a bit more sense. It’s important for something [...]
Entries Tagged as 'casual'
A Game My Mom Might Play
May 24th, 2008 · 1 Comment
Tags: casual · design · webgames
Katamari I Wanna Know Ya
April 21st, 2008 · No Comments
New-ish Flash game DOEO seriously reminds me of the same crazy aesthetic that drove Katamari Damacy, being that trippy new-aged fun almost drug-trip of a look.
It’s not horribly innovative game-play-wise, but what I find striking is how all of the little elements combine to actually want to make me want to keep playing. The [...]
The Clone, the Cube, and the Construct: Part 1
April 13th, 2008 · 38 Comments
Thanks to all of the great comments in the previous threads, I decided that I wanted to do one more final analysis of the entirety of Portal after the previous two articles, mainly so that I could either convince myself one way or the other regarding my theory on why GLaDOS tortures Chell (and therefore [...]
Tags: casual · critique · multiplayer · nitpicking · uncategorized
The Four Musketeers
February 25th, 2008 · No Comments
One of the more satisfying results of the Game Design Workshop I took was the elective for the Three Musketeers. We were asked to come up with an alternative 3 or 4 player version of the game, one where the ruleset would remain consistent, and maintain as much of the “fiction” as possible.
For those who [...]
Tags: board · casual · design · multiplayer
Dear Residents of Animal Crossing,
January 6th, 2008 · 4 Comments
Would it kill you people to pick your own god-damned weeds? What do you mean, “who, me?” Yes, you, Admiral, you ungrateful ass. Why am I picking weeds on your property, anyway? And then you have the gall to bitch and moan how I’ve been gone for a few weeks? I’ve been busy, jerk, unlike [...]
Tags: casual · nitpicking
Boardgame Toolbox Concept
January 4th, 2008 · 3 Comments
I was playing some Dicewars earlier this week, and after finding the multiplayer version of it, started wishing that I could play with some of the rules of the game to make a slightly different game. After all, that’s what Dicewar’s creator did in order to come up with their alternate version of Risk.
I [...]
Tags: board · casual · webgames
A Minute to Learn…
December 19th, 2007 · No Comments
A Lifetime to Master.
Look, playing games shouldn’t be needlessly complicated.
A lot of hardcore folks out there think that controls which the “casual player” can understand implies that there is not a lot of depth to them, and therefore no sustainable complexity with which to derive a “tournament” level of play.
It seems that the guys making [...]
Nitpicking Monster Master
December 15th, 2007 · No Comments
Lately I’ve been playing a lot of “casual” games when I have a few spare cycles at home. The vast majority of them have been webgames, mostly of the free variety. It’s become a small addiction/hobby of mine to find the gems among the rough. I suppose I should write about the [...]
Tags: casual · nitpicking · webgames
