Entries Tagged as 'audio'
To share this kind of stuff with you. Still Alive as played by Mario Paint composer.
I don’t care if it’s old. This is full circle gaming nerd-dom.
Aw hell, we can’t stop there! Zelda (and FF below the cut)!
Close this Window Bookmark and Share This Page Save to Browser Favorites / BookmarksAskbackflipblinklistBlogBookmarkBloglinesBlogMarksBlogsvineBuddyMarksBUMPzee!CiteULikeco.mmentsConnoteadel.icio.usDiggdiigoDotNetKicksDropJackdzoneFacebookFarkFavesFeed Me LinksFriendsitefolkd.comFurlGoogleHuggJeqqKaboodlekirtsylinkaGoGoLinksMarkerMa.gnoliaMister WongMixxMySpaceMyWebNetvouzNewsvineoneviewOnlyWirePlugIMPropellerRedditRojoSegnaloShoutwireSimpySlashdotSphereSphinnSpurlSquidooStumbleUponTechnoratiThisNextWebrideWindows LiveYahoo!Email [...]
[Read more →]
Tags: audio
News comes to us today that Motley Crue will be the lucky first band to debut their newest album content in Rock Band before it even hits store shelves with word that their first track, Saints, will be playable as DLC content this week.
While I find the choice of band and song to be entirely [...]
[Read more →]
Tags: audio · general
Thanks to the great comments in my last post where I waxed all philo about what I think GlaDOS is supposed to look like, I think I’ve changed my tune on why GlaDOS wanted to be free. While I still think she wanted to be free, the only way she could truly be free [...]
[Read more →]
Tags: audio · critique
Umpteen years ago, I played this kickass game that completely broke the level-hopping genre, called Bionic Commando. The idea that you didn’t jump, but swung everywhere was just amazing in a world full of Mario and Sonics. The gameplay was so utterly addicting to me that I felt punished when a “Super” Bionic [...]
[Read more →]
Tags: audio · design · nitpicking