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Entries Tagged as 'art'

You FAILED

November 9th, 2008 · No Comments

Kotaku re-linked here (well, in the way that only they can, by linking to themselves first) in a piece about some awesome artwork Makani drew for the TF2 announcer (seen above), and it made me realize I’ve been remiss in my hosting duties in not pointing out her work awhile ago.  I first started following [...]

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Tags: art

AWESOME Band is Awesome

October 13th, 2008 · 7 Comments

Way back when Rock Band (the first) came out, I saw that someone made some kickass G.I. Joe band-mates, and figured that I’d try and have some fun with the Create-A-Player myself.  After forcing myself to find inspiration (it hardly ever works), I kicked around the idea of making the ultimate band.  One so epic [...]

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Tags: art · casual · control · general · uncategorized

Making a Batman

August 18th, 2008 · 3 Comments

While looking at the pictures of the new Eidos Batman game, Arkham Asylum, I kept thinking that Batman reminded me of someone.  I’m normally not a “screenshot” kinda guy; I know how much they get “bullshot” to make them look better, and I really want to see something in motion before doing any kind of [...]

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Tags: art · critique

A Little Bionic Commando Fanart: Haley

August 16th, 2008 · 1 Comment

I’m just past the halfway mark in BC: Rearmed, and I’m having a blast.  I can’t remember if Haley (the chopper pilot) was a character in the original game or not.  I remember the helicopter, but I don’t remember a character piloting it.  At any rate, I’ve fallen in love with the character.  The art [...]

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Tags: art

Spy’s Sappin’ Mah Ideahs

August 13th, 2008 · 1 Comment

I was right!  Tell your sister, I was riiiiiiight. Valve released the first of the Heavy weapons update in their week-long burlesque strip-tease for the Heavy Update today, and it turns out it’s a set of boxing gloves that gives crits when you kill someone with them. Huh, where did I see that design before……..oh [...]

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Tags: art · combat · design

The Emo Apprentice

August 5th, 2008 · No Comments

I just realized while playing a bit of Soul Calibur 4 at work that the Apprentice (or whatever Jr. McEmo’s name is) is really nothing more than a re-inventing of Luke Skywalker. Granted, he looks nothing like Luke, but he’s young, emotionally driven, and pouts when he loses.  I fully expect him to whine about [...]

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Tags: art · general

Opposites Attract

July 21st, 2008 · 4 Comments

More general design nonsense tonight (it comes back to gaming eventually, stick with me here), but I was smiling walking out of seeing Wall-E thinking about the character designs for Wall-E and Eva. On the surface, they’re simple enough. One’s a boy. The other a girl. One’s old. One’s new. But the comparisons just don’t [...]

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Tags: art · design

On Euphoria.

May 20th, 2008 · 5 Comments

I really, really want to get my hands on some kind of Euphoria demo, in order to either support or assuage my fears regarding the “better than rag doll” solution that Natural Motion has come out with, but I just can’t get over all of the tiny voices in the back of my head that [...]

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Tags: art · business · nitpicking

Mo Money or Mo Cap

April 20th, 2008 · 7 Comments

A friend of mine interviewed awhile back for a position as a major recent 3rd Person Shooter’s Lead Animator position, and he recently told me about how surprised he was that their pipeline for putting animations into the game consisted entirely of keyframed animations. While this might seem odd to you, as a game designer/developer, [...]

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Tags: art · nitpicking

C’mon Baby Light My…Fire?

April 17th, 2008 · 7 Comments

Not to single out any of the characters in TF2 (they’re all fantastic personalities), but I’ve been playing a lot of Pyro lately, mainly because once you learn how to play it it can be a pretty brainless class if you want it to be. I haven’t had a ton of time to play TF2 [...]

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Tags: art · nitpicking