Holy Cow

by Steve Bowler on May 17, 2009 · 2 comments

in general

It’s been awhile, no?  I have a perfectly good excuse.  In fact, it’s so good, it’s not an excuse.

Work has been pretty frustrating lately; my project was shelved and now I’ve been pretty much battlefield demoted or side-moted or whatever the “moted” you want to call it to a position that I used to do but doesn’t really include game design in the core job description deets.  With the state of the current industry, I’m pretty happy to just have a job, especially since it’s still in the industry.

So I haven’t exactly been inspired to write a lot lately.  I’ve been reading a lot of what the other game critics have been writing, and it seems like there’s just a general dearth of stuff to critique.  GDC just didn’t leave me as invigorated as the previous year’s (at least the talks didn’t, anyway), and to be honest, I’m more of an “in the trenches” kind of do-er rather than a guy who is comfortable just sitting back and critiquing.

With that in mind, and due to some crazy circumstances, I’ve been working on a side project that if you’ve been reading my Twitter feed you already have an idea of what it is.  I just needed something to invigorate the designer in me and keep the tools sharp since work has become more of a job for the time being than something that motivates me to create.  The project is still super ultra top secret, but I will say that it started as a pet “can I do this” one man project and has ballooned out completely into a full pitch concept.

Hopefully I or someone else will have an announcement of sorts in the next couple of weeks, and even if that isn’t the case, I’ll either be done with it (and therefore have more time to write), or I’ll be working on it like crazy, but at least might be able to talk about it a little bit.

So, keep tuning in.  I’m not dead, yet.