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	<title>Comments on: In Defense of the Prince</title>
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	<link>http://www.game-ism.com/2009/01/03/in-defense-of-the-prince/</link>
	<description>game critique. game design. game development. game culture.</description>
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		<title>By: Prince of Persia (2008) &#124; Ludonarratology</title>
		<link>http://www.game-ism.com/2009/01/03/in-defense-of-the-prince/comment-page-1/#comment-9394</link>
		<dc:creator>Prince of Persia (2008) &#124; Ludonarratology</dc:creator>
		<pubDate>Thu, 25 Aug 2011 01:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=407#comment-9394</guid>
		<description>[...] Elika in the heart of the player. When the Prince slapped the bier, Spitfire got excited because he was united with the Prince in not wanting the experience to [...]</description>
		<content:encoded><![CDATA[<p>[...] Elika in the heart of the player. When the Prince slapped the bier, Spitfire got excited because he was united with the Prince in not wanting the experience to [...]</p>
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		<title>By: Asynca</title>
		<link>http://www.game-ism.com/2009/01/03/in-defense-of-the-prince/comment-page-1/#comment-9312</link>
		<dc:creator>Asynca</dc:creator>
		<pubDate>Mon, 07 Mar 2011 11:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=407#comment-9312</guid>
		<description>I&#039;m interested to see what your take on the character after the DLC is. 

So, assuming that Ubisoft hasn&#039;t completely abandonned this storyline, what&#039;s the sequel going to be like? The Prince finally re-inspires hope and faith in Elika? Because according to the Book of Difficult Women (as adhered to by myself), that&#039;s grounds for a kiss and living happily ever after.</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested to see what your take on the character after the DLC is. </p>
<p>So, assuming that Ubisoft hasn&#8217;t completely abandonned this storyline, what&#8217;s the sequel going to be like? The Prince finally re-inspires hope and faith in Elika? Because according to the Book of Difficult Women (as adhered to by myself), that&#8217;s grounds for a kiss and living happily ever after.</p>
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		<title>By: Kashy</title>
		<link>http://www.game-ism.com/2009/01/03/in-defense-of-the-prince/comment-page-1/#comment-8571</link>
		<dc:creator>Kashy</dc:creator>
		<pubDate>Sat, 31 Jan 2009 05:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=407#comment-8571</guid>
		<description>agreed. i hate seeing all the hate everywhere for the new prince/game. i mean, most of it doesn&#039;t really seem to be focused on the gameplay part of it, it was more of the character and how people didn&#039;t like the prince at all or elika. (or the ending for that matter.)
this is a great defense article...thing. great job. *thumbsup*</description>
		<content:encoded><![CDATA[<p>agreed. i hate seeing all the hate everywhere for the new prince/game. i mean, most of it doesn&#8217;t really seem to be focused on the gameplay part of it, it was more of the character and how people didn&#8217;t like the prince at all or elika. (or the ending for that matter.)<br />
this is a great defense article&#8230;thing. great job. *thumbsup*</p>
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		<title>By: spitfire</title>
		<link>http://www.game-ism.com/2009/01/03/in-defense-of-the-prince/comment-page-1/#comment-8508</link>
		<dc:creator>spitfire</dc:creator>
		<pubDate>Tue, 06 Jan 2009 05:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=407#comment-8508</guid>
		<description>I can respect that, I really wanted more dialog between them (I was upset that there were only two full conversations), but most importantly I wanted there to be just one moment of tenderness between them.

We almost got that with the denied kiss just before the final boss, but I wanted just a touch more.

But then, wanting just a touch more is exactly why I was excited about reviving Elika.  For me, they accomplished their mission, I guess.</description>
		<content:encoded><![CDATA[<p>I can respect that, I really wanted more dialog between them (I was upset that there were only two full conversations), but most importantly I wanted there to be just one moment of tenderness between them.</p>
<p>We almost got that with the denied kiss just before the final boss, but I wanted just a touch more.</p>
<p>But then, wanting just a touch more is exactly why I was excited about reviving Elika.  For me, they accomplished their mission, I guess.</p>
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		<title>By: Sparky Clarkson</title>
		<link>http://www.game-ism.com/2009/01/03/in-defense-of-the-prince/comment-page-1/#comment-8507</link>
		<dc:creator>Sparky Clarkson</dc:creator>
		<pubDate>Tue, 06 Jan 2009 04:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=407#comment-8507</guid>
		<description>I do see your point, and I like the idea of the Prince realizing who he is more than your initial suggestion that he was actually dynamic. But the final moments of the game ask a tremendous amount of the player. The game has to earn that sacrifice, and I don&#039;t feel like the relationship between the Prince and Elika, or the character of the Prince himself, were developed well enough to do that.</description>
		<content:encoded><![CDATA[<p>I do see your point, and I like the idea of the Prince realizing who he is more than your initial suggestion that he was actually dynamic. But the final moments of the game ask a tremendous amount of the player. The game has to earn that sacrifice, and I don&#8217;t feel like the relationship between the Prince and Elika, or the character of the Prince himself, were developed well enough to do that.</p>
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		<title>By: spitfire</title>
		<link>http://www.game-ism.com/2009/01/03/in-defense-of-the-prince/comment-page-1/#comment-8501</link>
		<dc:creator>spitfire</dc:creator>
		<pubDate>Sun, 04 Jan 2009 06:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=407#comment-8501</guid>
		<description>Agreed, the facial animation was nothing to write home about.  It was competent at best in the cutscenes and absolutely zombie-riffic (i.e. nonexistant) in gameplay.</description>
		<content:encoded><![CDATA[<p>Agreed, the facial animation was nothing to write home about.  It was competent at best in the cutscenes and absolutely zombie-riffic (i.e. nonexistant) in gameplay.</p>
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		<title>By: iain</title>
		<link>http://www.game-ism.com/2009/01/03/in-defense-of-the-prince/comment-page-1/#comment-8500</link>
		<dc:creator>iain</dc:creator>
		<pubDate>Sun, 04 Jan 2009 00:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=407#comment-8500</guid>
		<description>No matter how grand they tried to make that end sequence, scrolling around to view his face was game changing, the prince showed no change in expression whatsoever.</description>
		<content:encoded><![CDATA[<p>No matter how grand they tried to make that end sequence, scrolling around to view his face was game changing, the prince showed no change in expression whatsoever.</p>
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