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	<title>Comments on: Tale of Two Princes</title>
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	<link>http://www.game-ism.com/2009/01/01/tale-of-two-princes/</link>
	<description>game critique. game design. game development. game culture.</description>
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		<title>By: Prince of Persia (2008) &#124; Ludonarratology</title>
		<link>http://www.game-ism.com/2009/01/01/tale-of-two-princes/comment-page-1/#comment-9393</link>
		<dc:creator>Prince of Persia (2008) &#124; Ludonarratology</dc:creator>
		<pubDate>Thu, 25 Aug 2011 01:56:53 +0000</pubDate>
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		<description>[...] and interactions with the world are designed to make the player feel a particular way. The compelling interactions with the game world grab the player&#8217;s attention, according to Spitfire, while Angelo asserts that the platforming segments and interactions with [...]</description>
		<content:encoded><![CDATA[<p>[...] and interactions with the world are designed to make the player feel a particular way. The compelling interactions with the game world grab the player&#8217;s attention, according to Spitfire, while Angelo asserts that the platforming segments and interactions with [...]</p>
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		<title>By: Mike</title>
		<link>http://www.game-ism.com/2009/01/01/tale-of-two-princes/comment-page-1/#comment-8509</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 06 Jan 2009 05:22:58 +0000</pubDate>
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		<description>Give Jak II &amp; III (of the Jak and Daxter series) for the PS2 a try.  There are many open ended parts along with some very linear jumper/platformer parts.  One of my favorite game series.</description>
		<content:encoded><![CDATA[<p>Give Jak II &amp; III (of the Jak and Daxter series) for the PS2 a try.  There are many open ended parts along with some very linear jumper/platformer parts.  One of my favorite game series.</p>
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