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Entries from January 2009

Apple Pipboy?

January 29th, 2009 · 4 Comments

Gizmodo’s reporting a bunch of old Apple products that never saw the light of day, and, uh, this one in particular was kinda…familiar. It even has what looks like a map on the face of it.  I wonder if it tells you what your weapon loadout is or how many stimpacks you’ve got left?  Or [...]

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Tags: general

Controlling Fear

January 17th, 2009 · 9 Comments

I’ve been putting a lot of thought into control and how successful the player feels using that control lately.  Part of it came up when I read that Cliffy B was thinking of doing a horror game, part of it came up when I read Jerry’s short take on Dead Space (and how it’s not [...]

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Tags: general

Oh, UGO.

January 14th, 2009 · 1 Comment

I don’t know if you want to chalk this up to insensitivity, or ironically prophetic, or just plain dumb about what ads you’re running on the front page of your newly acquired and gutted site. Whatever it is, it earns an “oh, UGO.”  And at the very least a /facepalm. Full sized image of the [...]

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Tags: general

In Search of an R.

January 6th, 2009 · 21 Comments

One of the things that I was thinking about but not writing about during my month under the bus was some further thoughts about Fallout 3 and the lack of nudity in it I wrote about earlier.  A friend of mine threw the pointedly “why are you always talking about slavery and nudity?” Pervert card [...]

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Tags: general

In Defense of the Prince

January 3rd, 2009 · 5 Comments

First off:  SPOILER WARNING.  If you haven’t finished Prince of Persia yet (the one released in 2008), either stop reading now, or have the ending and the entire game ruined for you.  You’ve been warned. I was a bit surprised this week to hear a few folks in the newly dubbed “Brainysphere” talking about how much [...]

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Tags: general

Tale of Two Princes

January 1st, 2009 · 1 Comment

Awhile ago, after that 2nd Prince of Persia game on the Xbox came out, I heard that the PoP team was going to be split into two teams, and they would be working on separate projects.  The first fruit of this Ubi team bisection we saw was Assassin’s Creed.  The second offering (from the 2nd [...]

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Tags: general