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Run, or Shoot?

December 1st, 2008 · 2 Comments

Just a quick update to point out that everyone who hasn’t already figured this out needs to go and read Jason Brownlee’s piece on how the Left 4 Dead opening movie is a passive tutorial mode for the game.  Everything you see in the opening movie is a depiction of how things work in-game.  It’s so effective he didn’t even realize he already knew how to play the game the first time he started playing.

I hope it’s a trend that future games can use to entertain and educate players rather than forcing us through boring rote tutorial levels.

Also, it’s nice to see Brownlee writing about games again.

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Tags: general

2 responses so far ↓

  • 1 J-Walk // Dec 1, 2008 at 10:31 pm

    I have to agree, majority of times controls are so similiar to other games that there is no need for a mandatory tutorial at the begining of every game, unless the title is introducing a new dynamic, although I digress that majority of the time it would be better for the tutorial to be placed within the gameplay experience itself.

    Although, L4D isn’t a very complicated game at its base at all, its one of the few games that other then looking at a control scheme needs no real tutorial on how to play.

  • 2 Jimeee // Dec 15, 2008 at 7:13 am

    Except Jason is grasping at straws.

    These days most people heartily expect a trailer or FMV of a game to be loosely based (or VERY loosely based for some games) on the actual game/gameplay itself.

    Because of this, this trailer can only be relied on as a tutorial to a certain extent.

    -Yes I can use a pipe bomb like in the trailer
    -Yes I can help up team-mates like in the trailer
    -Etc

    But a person new to the game won’t realise this until they have played the game - at which point the trailer’s ” tutorial intentions” would be realised too late.

    Not to mention there are things in the trailer that can’t be performed in the game - What is the button to dive and jump onto an overhead ladder?

    Yes we all know Valve are great developers - but enough of the needless ass kissing.

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