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Selling an Experience

September 22nd, 2008 · 11 Comments

For awhile I’ve been struggling to find a way to describe what I feel has changed about game design in recent years.  My own appreciation of games has been changing, and for awhile I thought it was just me.  I’ve been finding games like F.E.A.R. or HAZE or the idea behind Fracture as tired cliches. [...]

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Tags: design