For awhile I’ve been struggling to find a way to describe what I feel has changed about game design in recent years. My own appreciation of games has been changing, and for awhile I thought it was just me. I’ve been finding games like F.E.A.R. or HAZE or the idea behind Fracture as tired cliches. [...]
Selling an Experience
September 22nd, 2008 · 11 Comments
Tags: design
