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Entries from July 2008

The Gamer’s Primer

July 15th, 2008 · 15 Comments

Maybe it’s the old coot in me, but this preview comment by Richard Mitchell from Xbox360fanboy regarding his hands on playthrough of the Fallout3 presser just made the hair on my neck stand up and immediately put me off: Some things must be made clear. One, I played Bethesda’s Fallout 3 today. Two, I have [...]

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Tags: design · general · nitpicking

E What?

July 14th, 2008 · 1 Comment

Only enough time for a blurb here, but after just the first big day of nothing but E3 coverage, I’m already E3′d out. I haven’t heard any bombshells I didn’t already expect. Maybe the Final Fantasy XIII going to the 360 in the U.S. was kinda big? I don’t know. Either this is going to [...]

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Tags: business

Gods of Design

July 11th, 2008 · 4 Comments

It’s no secret that I love all things that are designed well*. I’m constantly complaining about how everyday things could be designed better, let alone games, and it’s rare that I find things that are designed so well that I can’t nitpick them here or there or find subtle ways that they can be improved [...]

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Tags: design

Worked to Death

July 10th, 2008 · 5 Comments

Some friends of mine pointed me to an article about a 45 year old Japanese man who worked at Toyota who died from overwork. It’s such a pervasive phenomenon in Japan they even coined a word for it: Karoshi. At first I thought “oh wow, they must have really overworked this poor bastard.” I read [...]

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Tags: business

I See You…

July 8th, 2008 · 35 Comments

You may or may not have seen this by now, but some average Joe built a sentry gun out of some servos, a laptop, a paintball gun, and a whole lot of ingenuity (and I’m sure some optical sensor equipment). But what I love the most about it is: He chose to use the Portal [...]

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Tags: uncategorized

Nitpicking the Pyro Update

July 4th, 2008 · 2 Comments

Now that I’ve had awhile to play with the Pyro update, which is a very cool update to the class, I have to say there’s still a few things which bug me about the class/update: The Backburner isn’t easily identifiable. It looks almost just like the regular/default flamethrower. I kept losing to other Pyros before [...]

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Tags: design · nitpicking

Heavy Toys

July 3rd, 2008 · 2 Comments

So by now you’ve heard that everyone’s favorite Russian is the new crewmember to get the update treatement in TF2. While reading 1Fort today at lunch, I noticed that Chris was discussing ideas about what kind of weapons the Heavy might get, following Valve’s internal criteria for the Heavy update. I figured that I haven’t [...]

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Tags: combat · design

Yay, an ARG Visited!

July 3rd, 2008 · 3 Comments

Got the strangest comment today, and although I’m remiss to give anyone free advertising, ARGs are technically games, and this is a game design site, so I figured I’d bite and throw this out there for folks to chew on. The comment in question was posted by one “Gashel,” who uses the email addy gashelandjoan@rocketmail.com. [...]

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Tags: general · webgames

I Must Have This

July 2nd, 2008 · No Comments

I’m sure half of you have seen this by now, but this dude modded a Garmin GPS unit to talk like GlaDOS. I don’t even need it for directions. I just want to hack it to say even more insulting things when you miss a turn: “What are you doing? Do you have any idea [...]

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Tags: uncategorized