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A Game My Mom Might Play

May 24th, 2008 · 2 Comments

Back at the GDC Game Design class I took, one of the things they really stressed was “fiction.” Making sure your game adhered to a fiction could help set it apart, make it stick in someone’s head, or even help make your game mechanic make a bit more sense. It’s important for something [...]

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Tags: casual · design · webgames