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	<title>Comments on: On Euphoria.</title>
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	<link>http://www.game-ism.com/2008/05/20/on-euphoria/</link>
	<description>game critique. game design. game development. game culture.</description>
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		<title>By: DevGo</title>
		<link>http://www.game-ism.com/2008/05/20/on-euphoria/comment-page-1/#comment-9155</link>
		<dc:creator>DevGo</dc:creator>
		<pubDate>Tue, 29 Jun 2010 15:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=118#comment-9155</guid>
		<description>Euphoria sucks.  2 Scrapped projects.  Dollars wasted.  Junk.</description>
		<content:encoded><![CDATA[<p>Euphoria sucks.  2 Scrapped projects.  Dollars wasted.  Junk.</p>
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		<title>By: Free</title>
		<link>http://www.game-ism.com/2008/05/20/on-euphoria/comment-page-1/#comment-9062</link>
		<dc:creator>Free</dc:creator>
		<pubDate>Tue, 19 Jan 2010 21:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=118#comment-9062</guid>
		<description>I think someone is already creating a better alternative to Euphoria called BioReplicants.  I have an iPhone app called Aves where they have a bird that uses the tech, but I think they can do humans too!  Can&#039;t wait!!</description>
		<content:encoded><![CDATA[<p>I think someone is already creating a better alternative to Euphoria called BioReplicants.  I have an iPhone app called Aves where they have a bird that uses the tech, but I think they can do humans too!  Can&#8217;t wait!!</p>
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		<title>By: kingman</title>
		<link>http://www.game-ism.com/2008/05/20/on-euphoria/comment-page-1/#comment-8565</link>
		<dc:creator>kingman</dc:creator>
		<pubDate>Thu, 29 Jan 2009 00:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=118#comment-8565</guid>
		<description>i dont know nothing about it but endorphin is not so bad and the game backbreaker (football)looks kinda cool and every tackle is differnt sounds cool and a natraul motion football game maybe will be alright.</description>
		<content:encoded><![CDATA[<p>i dont know nothing about it but endorphin is not so bad and the game backbreaker (football)looks kinda cool and every tackle is differnt sounds cool and a natraul motion football game maybe will be alright.</p>
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		<title>By: Brilliant stuff ... too expensive! Huge opportunity for C++ Developers here :)</title>
		<link>http://www.game-ism.com/2008/05/20/on-euphoria/comment-page-1/#comment-7540</link>
		<dc:creator>Brilliant stuff ... too expensive! Huge opportunity for C++ Developers here :)</dc:creator>
		<pubDate>Wed, 21 May 2008 18:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=118#comment-7540</guid>
		<description>It really looks good, and is revolutionary. The pics of the demo&#039;s you refer to don&#039;t do it justice.

You can download a LE version from their website to mess about with.

But, at the same time its VERY pricey. Guess they&#039;re trying to make hay while the sun shines and get a good lead, retire early etc :) ... there&#039;s bound to be a hoard of bright young programmers looking at it and thinking &#039;Hey ... I can do something like that&#039;, maybe not as complex/granular, but along those lines  ... can&#039;t wait for that! 

The beauty of natural motion is its pretty unpredictable ... so when those amateur plug-ins are not working quite right ... they are :) 

So to any bright C++ developers out there looking for something to do ... theres a lead ... jump on this while its hot :)</description>
		<content:encoded><![CDATA[<p>It really looks good, and is revolutionary. The pics of the demo&#8217;s you refer to don&#8217;t do it justice.</p>
<p>You can download a LE version from their website to mess about with.</p>
<p>But, at the same time its VERY pricey. Guess they&#8217;re trying to make hay while the sun shines and get a good lead, retire early etc :) &#8230; there&#8217;s bound to be a hoard of bright young programmers looking at it and thinking &#8216;Hey &#8230; I can do something like that&#8217;, maybe not as complex/granular, but along those lines  &#8230; can&#8217;t wait for that! </p>
<p>The beauty of natural motion is its pretty unpredictable &#8230; so when those amateur plug-ins are not working quite right &#8230; they are :) </p>
<p>So to any bright C++ developers out there looking for something to do &#8230; theres a lead &#8230; jump on this while its hot :)</p>
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		<title>By: Sean Beanland</title>
		<link>http://www.game-ism.com/2008/05/20/on-euphoria/comment-page-1/#comment-7539</link>
		<dc:creator>Sean Beanland</dc:creator>
		<pubDate>Wed, 21 May 2008 14:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=118#comment-7539</guid>
		<description>Movement in GTA4 aggravates me sometimes because it&#039;s so slow, and i&#039;m used to instantly moving my character in any direction I want. But I have to admit that when I realized that Niko was actually walking on each individual step, I was impressed. Been waiting for that for years. But then I thought &quot;Ok, can we realistically move up those stairs faster please?&quot;</description>
		<content:encoded><![CDATA[<p>Movement in GTA4 aggravates me sometimes because it&#8217;s so slow, and i&#8217;m used to instantly moving my character in any direction I want. But I have to admit that when I realized that Niko was actually walking on each individual step, I was impressed. Been waiting for that for years. But then I thought &#8220;Ok, can we realistically move up those stairs faster please?&#8221;</p>
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