Thanks to all of the great comments in the previous threads, I decided that I wanted to do one more final analysis of the entirety of Portal after the previous two articles, mainly so that I could either convince myself one way or the other regarding my theory on why GLaDOS tortures Chell (and therefore [...]
Entries from April 2008
The Clone, the Cube, and the Construct: Part 1
April 13th, 2008 · 91 Comments
Tags: casual · critique · multiplayer · nitpicking · uncategorized
1337 n00b pwning g34r
April 13th, 2008 · No Comments
If you’re into passing your genes on, or know someone who is, and want to show off the geek cred of said genes, then I don’t think there’s any cooler gear for them to be wearing than this onesie someone just pointed out to me.
Requesting one with “n00b,” please.
Tags: general
To V.A.T.S? Or not to V.A.T.S.
April 10th, 2008 · 2 Comments
That is the question.
Recently 1up looked at the new Fallout 3 build at Bethesda, and while the internet is up in arms about the new 500 possible endings (no, you read that right), what I’m most amused about is that fans are evidently getting into a fit over the idea that the new V.A.T.S. system [...]
GLaDOS Followup: She’s Your Venus.
April 9th, 2008 · 38 Comments
Commenter Harvey James posted an interesting image earlier about his own research he started doing after seeing the GLaDOS Bondage piece from earlier this week, and I wanted to link it here, because as it turns out, Valve did use Botticelli’s Venus as their inspiration (as the director’s commentary stated) for GLaDOS. It’s just really [...]
TF2 vs. Vanilla FPS
April 8th, 2008 · 31 Comments
Just about every game hits a point where they need to start talking about fine tuning the balance of how their combat works, and oftentimes, guns are usually brought up as the proper way to get the balance ball rolling. Normally, this is a pretty good argument to base a balancing conversation on, but [...]
Tags: combat · design · multiplayer
Please Bear With Us…
April 6th, 2008 · 13 Comments
The site is getting slammed presently due to the Portal piece generating more traffic than my server has connections to serve. I’ve looked into upgrading the account, but it’s not a bandwidth thing, it’s a connections issue. Game-ism is pretty much suffering from a live unintentional DoS attack.
I doubt it’s going to improve [...]
Tags: general
Wherein I Overanalyze GlaDOS’s Song
April 6th, 2008 · 203 Comments
Thanks to the great comments in my last post where I waxed all philo about what I think GlaDOS is supposed to look like, I think I’ve changed my tune on why GlaDOS wanted to be free. While I still think she wanted to be free, the only way she could truly be free [...]
YHtBtR Quick Critique
April 5th, 2008 · No Comments
As far as epic level hoppers go, Cave Story might have been legendary for its day, but there’s a really hot new web game making the rounds, called You Have to Burn the Rope. A classic 16-bit throwback retro level hopper, every minute of it a satisfying romp into childhood nostalgia.
There’s been a lot [...]
Still Alive? She’s Free.
April 4th, 2008 · 182 Comments
The first time I saw GlaDOS in Portal, I was overcome with a distinct sensation that I was in the presence of someone in pain. Troubled. At the very least, immense frustration. At first I wasn’t sure if it was the gyrations of the physical construct of GlaDOS, or if it was [...]
Could Metal Gears Be Real?
April 1st, 2008 · 14 Comments
When the first Metal Gear 4 trailers first started hitting the net, the Mini Gears (or whatever the walkers are called) garnered a ton of attention. The Gears polarized a lot of opinion, ranging from “holy jeebs is that cool” to “why do the cow-walkers moo??!?”
They were decidedly…different. Some people claimed that [...]
Tags: design
