A friend of mine interviewed awhile back for a position as a major recent 3rd Person Shooter’s Lead Animator position, and he recently told me about how surprised he was that their pipeline for putting animations into the game consisted entirely of keyframed animations. While this might seem odd to you, as a game designer/developer, [...]
Mo Money or Mo Cap
April 20th, 2008 · 7 Comments
Tags: art · nitpicking
