Just about every game hits a point where they need to start talking about fine tuning the balance of how their combat works, and oftentimes, guns are usually brought up as the proper way to get the balance ball rolling. Normally, this is a pretty good argument to base a balancing conversation on, but [...]
TF2 vs. Vanilla FPS
April 8th, 2008 · 31 Comments
Tags: combat · design · multiplayer
