Still Alive? She’s Free.

by Steve Bowler on April 4, 2008 · 205 comments

in art,design

The first time I saw GlaDOS in Portal, I was overcome with a distinct sensation that I was in the presence of someone in pain. Troubled. At the very least, immense frustration. At first I wasn’t sure if it was the gyrations of the physical construct of GlaDOS, or if it was the tone of voice, or even the shape of the giant computer hanging from the ceiling itself. I recall pointing out to my wife that there were distinct similarities to a woman hanging upside down, but it was hard to put my finger on just what it was that made me think that. Of course, I didn’t have a lot of time to stop and stare; I was fighting for my (or Chell’s) life.

The second time I played through I turned the director commentary on, and got confirmation by way of a description of the things they attempted to make GlaDOS look like as they were making the game. What turned the light bulb on was the line “Botticelli’s Venus hanging upside down, but we decided to go with something else and use some feminine lines within the structure.” I’m paraphrasing; it’s late and I don’t feel like booting up the game again to get the quote exactly right. The spirit is there in the paraphrase, though, because I think they went for something much more sinister than a Venus.

The third time I loaded up the boss battle, my wife finally saw what I had been seeing all along, and what we saw fits with GlaDOS’s behavior throughout the game. I don’t think her end goal was to kill Chell. I mean, yes, to get Chell to do what she needed Chell to do, she had to make it hard, if not insanely difficult. Otherwise Chell wouldn’t want to do what GlaDOS needed her to do. I think GlaDOS’s end goal was to get Chell to kill GlaDOS’s body. I think she’s been reviving Chell’s clones over and over and over ’till one of the Chells can get it right and finally knock the eyes off of GlaDOS and free her from her bondage of this giant body the humans put her in originally. I think GlaDOS has simply wanted to be free this whole time, and killed off the original inhabitants of the Aperture Science Lab in order to further this goal. They certainly wouldn’t let her mess with Chell, pushing her to the limits to “destroy” the prison that GlaDOS has been suffering in this whole time if they were around, now, would they?

Take a look at GlaDOS. She’s a woman hanging upside down from the ceiling, in a straight jacket/bondage getup. Her head is even blindfolded and gagged, and her ears covered. Don’t let the big round”eyes” fool you. Look past them and see the woman hanging and suffering.

Here’s what you see in-game:

Original GlaDOS

And here’s what I think they’re trying to convey:

She's Still Alive

I felt really weird drawing this. I’m not even remotely into bondage, but when I tried to draw a stylized woman like what GlaDOS looks like, it just wasn’t working. When I pushed it all the way to what I felt they were trying to convey; a woman completely imprisoned; trapped and held upside down, it just made sense.

Now I just feel sorry for GlaDOS. Won’t you boot up Portal one more time and free her?

Why she wants to get free I imagine will have to wait for the sequel. I’m pretty sure it involves cake though.

Update: I’ve changed my mind on GlaDOS’s definition of “free.” Read more here.

Update2: Looks like she really is Botticelli’s Venus.

Update3: I couldn’t help myself. Complete game narrative analysis in three parts: Part 1. Part 2. Part 3.


Chris April 28, 2008 at 6:01 am

Hey Razz, if you are almost completly blind-
how do you play portal?

Pornstar Quiz May 5, 2008 at 4:37 pm

That girl you drew is too hot for the internet.

Bcortizo May 15, 2008 at 7:07 pm

Well, like Floyd said earlier, I’m seeing more of a pregnant, upside-down woman than a bondagesque figure.

I’ve just read your articles about Portal and found them very interesting and cohesive, despite not playing it not even a single time.

Furthermore, while Botticelli’s Venus may be a source of inspiration, the motherly-figure you paint GLADoS as finds a more fitting image in a capture mother-to-be, don’t you think? (and after just writing that I started to worry about my mental health… =p)

Also, seeing its relationship with Chell as a mother-daughter relationship, leading Chell to “kill” it (whatever that means for a AI/construct of its kind) also means giving Chell the means to surpass it, “preparing” Chell, in a sense, for the worst GLADoS could conceive of and, thus, protecting her “daughter” from harm.

Then again, I may only talking a load of non-sense here and ressurrecting an old topic.

panzerbourne May 29, 2008 at 4:29 pm

Its very strange to see GlaDOS embodied like that. Her entire demenour is really haunting throught the game. To see her manifest is kind of creepy considering the game context. A tribute to the creative and artistic genious employed at Valve. Salute

Photrius June 1, 2008 at 12:58 pm

I would like to observe that if you watch GLaDOS’ reaction to increasing damage throughout the fight with that image in mind it is exceptionally…unnerving. And pitiful. Poor GLaDOS. Note specifically the motion of the ‘head’.

Deus Ex Machina June 1, 2008 at 7:53 pm

For those of you talking about it:
When she says that they installed the morality core after she released the neuro-toxins, remember one thing from the Half-Life series: Gordon Freeman’s suit can administer an antidote for the neuro-toxins inside the poison headcrabs, so is it possible then that Aperture Science employees (if not all, then higher-ranking officials) might have this same technology in their suits?

Panther June 2, 2008 at 4:22 pm

Awesome drawing.

Veridas June 3, 2008 at 5:08 pm

I don’t think this philosophy is entirely accurate given some of the evidence in-game.

GlaDos is ultimately designed to regulate and oversee the testing process for the Portal gun. Her purpose is most likely to cumulate data on the subject’s pulse, blood pressure and breathing patterns whilst filming the exercises (this can be deducted due to the spare metal feet producing from Chell’s legs. There’s no reason to think that this is the limit of the modifications made to her)

The possibility that GlaDos became malevolent is only possible if we consider that she was not content with watching people succeed at these tests, which they would inevitably do after a certain time, and thus pushed to add her own level of difficulty. This is evident early in the game when GlaDos insists that a particular challenge is impossible despite its nature.

Since her keepers would have disagreed with this, GlaDos would have had to spread her influence to the few places where it did not already exist, and then remove the crew designed to draw scientific conclusions from test data.

This would have sparked the use of neurotoxins, which we know the scientists at AS (Aperture Science) attempted to stop, but must have failed to do so entirely.

GlaDos’ happiness at the end of the game could be genuine if we consider that she has now become frustrated with failure.

There is evidence to suggest that one more person made it out before Chell as this person is intent on scrawling directions everywhere, this person’s obsession with gathering items found in the offices could point to it being a former scientist for AS.

Its a safe assumption that this person, if he or she took the same route as Chell, failed when they encountered GlaDos. Either due to GlaDos’ missiles or the neurotoxin.

Therefore, this person too was a failure. Unable to compete with GlaDos renewed testing facility that lead the subjects to GlaDos themselves. What better difficulty to add to a deadly testing process than to force the subject to fight against something that cannot feel fear, cannot feel pain and is as cold and calculating as, well, as a machine.

GlaDos must know on some level that she would, if defeated, simply be restored in another location. Thus to her death has no meaning.

To that extent, Chell is the first, and most likely the only person to truly defeat GlaDos. What happens to Chell afterwards is irrelevent given GlaDos’ ultimate purpose: To test people’s ability to use the portal gun under extreme conditions.

GlaDos’ morality core could have only kicked in after she disposed of the AS scientists or regulators, or only after people began to die in front of her because of her deadly tests. The fact that she has no problem with sending people to their deaths must mean that she can, to some extent, ignore the morality core but the fact that her purpose is to test people for potential success must also mean that death is not necessarily her desire, either on her part or on the part of her test subjects.

Therefore, for GlaDos to watch Chell, in spite of having nothing to use but the portal gun and her own mind, march stoicly and silently through one puzzle after another and then after that to defeat GlaDos herself must be something of a relief.

The assumption that all GlaDos can do is lie doesn’t hold much water given that GlaDos lies have only been distractions, never any information of true meaning. The fact that GlaDos also informs the player of what the Portal Gun does and how the weighted companion cube comes into play also proves that she only lies to test the player, and once the test is over, she has no reason to lie any more.

If we assume that the test lasts until GlaDos’ death, then that would mean that GlaDos’ ending song can’t be a lie.

This is a fantastic article, its ideas are wonderful, but frankly I just disagree.

Deus Ex Machina June 12, 2008 at 6:29 pm

You need to look at this, and read the 4th. paragraph down:
It’s about the ship, BOREALIS, (owned by Apeture) and it says how it was TRANSPORTING A GLaDOS UNIT RIGHT BEFORE IT WAS TRANSPORTED COMPLETELY OFF THE FACE OF THE EARTH for unknown reasons.
It also mentions here that the ship had on-board a “portal technology much more advanced than Black Mesa’s”
So, what I am basically trying to say is this:
When Chell destroyed GLaDOS on Earth, GLaDOS was came back into consciousness aboard BOREALIS, and on the BOREALIS, there is another Portal Gun which Gordon Freeman will most likely acquire in either Half-Life 2 Episode 3, or Half-Life 3, when they go in search of the ship, as it is hinted to in Episode 2.

Deus Ex Machina June 12, 2008 at 6:40 pm

oh, and, they just announced portal 2,so wah, wah, wahhhhh…

Deus Ex Machina June 12, 2008 at 6:42 pm
Andy of Comix, Inc. June 25, 2008 at 6:39 am

Finding this late at night, I could barely sleep, finding the link on Garry Newman’s blog… that humanized GLaDOS scared the hell out of me cos it looks SO RIGHT.

I think GLaDOS probably wanted to die, she was a trapped woman, but I don’t think she was fully aware of her surroundings. She’s crying, and in pain, but she’s also completely insane ( and so she killed everyone in the complex.

Ye olde mad crying computer.

Zefiro July 2, 2008 at 7:00 pm

Very interesting analysis (including your follow-ups). Thanks for this! I wouldn’t have thought about those details, dismissing quite some elements as “That’s how it’s done in games” and not as actually being part of the story.

Since I didn’t find it in your texts nor the comments, the whole storyline – the way you explain it – has a very strong touch of “Neuromancer” from William Gibson. (see e.g. here: )

And thanks for this picture, as I *am* into Bondage ;)

unome July 4, 2008 at 3:48 pm

I thought the same way you did. i wanted to know what GLaDOS looked like so i searched google images and i found what i was looking for then i saw it i thought it looked like someone that was hanging. then i saw this and thought it was amazing to see someone who thinks the same way i do. Great minds think alike.

remember her motto “there is a whole in the sky in which things can…fly”

Critic August 2, 2008 at 5:42 am

I don’t know why you think you’ve stumbled upon something so fantastic with your own little personal epiphany. Like, woah dude, you managed to see what Valve was trying to convey the entire time and which most of us saw straight away? Well congratulations. You’re a little slow, but at least you got there.

Unfortunately for you, that’s just a credit to Valve for creating the strong symbolic imagery, not to yourself for being able to see it.

Axl August 2, 2008 at 10:28 pm

@Critic: I’m not sure if you’ve noticed, but most everyone here has either never thought of his points before, or has formed their own separate theories already, and do not agree with his analysis, to varying degrees.

As far as we know, he could be completely wrong. He could be completely right. We have no idea, and won’t unless Valve gives us more evidence to use. Plus, saying that it’s what Valve was trying to convey the entire time can’t be true with your knowledge, since you can’t know what Valve is thinking.

Critic August 4, 2008 at 1:49 am

The only significant thing that he has painstakingly pointed out is that GLaDOS looks like a trapped woman, which the rest of us could already tell at first glance.

This is no revelation.

spitfire August 4, 2008 at 7:21 am

Remember, folks, there’s no point in feeding trolls who are incapable of reading!

Love, the management.

Brent Wong August 5, 2008 at 10:02 pm

What you said is truly remarkable and I honestly couldn’t have come to that conclusion. I mean her feminist appearance is an obvious but the many minor details are seemingly very convincing. The clones would be supported by ” I have kept a copy or your brain” or something of that sort at the boss battle of GlaDOS would support the clone idea. In addition to that the BOREALIS incident could be colaborated with GlaDOS in ways more then one(with the red phone etc.) And to those asking about the gas that I have noticed, could easily have been avoided with either A.) Airing out the facilities then planting the chip, or B.) Using special suits to plant the chip or lastly C.) The employees of the facility had all died ( don’t know how their bodies disappeared) but Chell’s cubical was protected ( you could see a filtration system inside). However something I disagree upon is that already stated by Veridas (kinda) is her intent upon being freed was not based upon sorrow or to gain freedom but was mainly based upon the main gain of scientific evaluation. Obviously her malcontent at the end of the song saying ” I’m still alive while you die” is an exact response that she does not care if Chell lives or not ( maybe ungrateful but I doubt that) as well as her feelings that this “experiment” was a great success, and her ranting about how she wanted to create a gun for those that alive. Your insight is very creative as well as amazing and if not said would not led to my observation but sorry I must say no to your conclusion.

PORTAAAAAAAAAAAAAAL August 9, 2008 at 9:44 pm

Is that Dr. Mossman?
I know she made some mistakes but she doesn’t deserve that!

Gamer August 15, 2008 at 11:26 pm

I have to disagree with the whole bondage concept, I also don’t think Chell is a clone, but that’s much more possible. I haven’t played the Half-Life games other than Portal, so I can’t say much about the game’s place in the series. Just looking at this game, it makes me truly believe GLaDOS is evil (I’d compare her as a comical SHODAN). It is quite obvious that other people were in the factory, and other people were being tested after it was abandoned (the cake is a lie). So then, why no bodies?

ChocoSuisse August 22, 2008 at 7:02 am

I’d like to draw your attention on this hypothesis :

GLaDOS was activated at the event of the “bring your daughter to work” thing, then the employees were captured (and probably send to the borealis) via the neurotoxin.

Chell is one of the employee’s daughter’s, probably Cave Johnson (on the aperture science’s site the login CJOHNSON can correspond to both of them).

GLaDOS is in a way controlled by something. She wants Chell to survive and kill her but she pretend not to in order to dupe her master.

Other girls have taken the tests and have failed.

Cave Johnson is the one who has written in red on the walls helpful instructions to escape. As the creator of Aperture’s lab, he knew the way. He only had a few time for that after the girls were separated from the employees, but before GLaDOS takes the control thanks to the gas (remember the lab is void of people but everything is as if the employees didn’t have even the time to finish working).

Who is GLaDOS’ master?
-> who would like to destroy aperture but get control of their technologies? we can think of the g-man, who has some teleportation devices in HL.

What will Chell do in the future?
Probably meet Black Mesa, as in the song.

My source is this site (in french, sorry!) :

Dvorak August 22, 2008 at 10:20 pm

This is all very speculative, and requires inferring beyond what the game provides, but it should at least provide more food for thought.

If we assume GLaDOS to be somewhat benevolent towards the cause of mankind (or, perhaps, in a twisted way, desirous of each member of mankind staying alive as long as possible as a consolation for the fact that she apparently cannot die), the line in the final song “The science gets done and you get a neat gun / For the people who are still alive” could have an even deeper meaning. The portal gun, while a useful tool, was likely kept under high security in the Aperture Science facility, with no chance of really leaving the facility until it would have been too late to do anyone any good. The weapon would theoretically give humanity a better chance of surviving; yet it could not escape the facility. The only way to allow it to escape the facility would be by allowing a test subject to pass through the entire sequence of test chambers, then find GLaDOS and “destroy” her. This would (as a computer as intelligent as GLaDOS would likely know), open the portal that would expel the test subject and the gun out of the lab and into the outside world, where the gun could be of use to the human cause. Thus “The science gets done, and you get a neat gun for the people who are still alive.”

Personally, I think GLaDOS cares very much about both Chell and humankind in general. As to why GLaDOS would really care about humankind, perhaps she realizes that if mankind disappears, she has no hope of being “killed” (and would probably have a rather boring existence all alone). There is also the possibility that here state as a “Genetic Lifeform” as well as a “Disk Operating System” would have opened her up to a gamut of human emotion, and thus caused her to feel for the race which designed her.

Just a few thoughts…

As to why there are no bodies, I can think of a few (albeit implausible) explanations:

1) We can assume that Aperture Science had not only created GLaDOS and the robots for assault training. It is possible that other robots existed in the facility, and that some of these were either hardwired to clean or were directed in the absence of humans by GLaDOS to remove the bodies from the test chambers or the backrooms. The latter makes more sense to me, as GLaDOS has a presence in most rooms, and would likely be able to find the deceased subjects and eliminate them; and it also explains why the robots did not clean the walls as well.

2) It is also possible that the drawings on the wall were done by GLaDOS (or at GLaDOS’ orders by robots) as a way of leading Chell to the eventual goal. This, I think, is less probable, but it is not impossible, given GLaDOS seeming omnipresence in the lab.

name August 31, 2008 at 8:04 pm


name August 31, 2008 at 10:07 pm


___ September 3, 2008 at 1:34 pm

1. Glados is not cut off from the outside world. If she was, how does she direct Chells actions? And where did she get that picture of the citadel exploding from(watch the screens very carefully during the final stage of the fight)?

2. She did not want to die. If she did, why limit her suicide attempt to 5 min tops?

3. The design of the core is a nod to the testicle boss in Half Life 1 who jumped arround exactly the same way in all of it’s low texture glory.

Dane Lewis September 18, 2008 at 9:39 pm

i would not be surprised if the insinuators lead out side and into cubes

Dane Lewis September 18, 2008 at 9:47 pm

Also the spheres are locks. think about it one of them is the first thing to fall, she did that, she wants out,yet can only remove one lock. also nerve gas. if it was fixed why no outer life? why do you sit in you wonderful air tight no escape room? because she gassed black mesa!

finaleve October 2, 2008 at 10:01 pm

While I see the A LOT of work put into this, it doesn’t really change my theory around.

I believe that GLaDOS was created to help in finding the perfect user for the Portal Gun. Doing some research of her own, she discovered something, possibly within the staff, that one of them was a perfect answer, but couldn’t easily bring her in…unless she did something to lower the guard. Bring Your Daughter to Work Day was the answer. I believe Chell is possibly one of the scientists daughters, and stole her away, put her in one of the stasis beds, and killed off everyone including the parent.

Basically, she is trying to find the perfect being to be able to comprehend the power of the Portal gun. In the expansion (TFU map packs), the clones were all various Chell’s. The idea is that each Chell has some sort of genetic difference. These genetic differences were to help find that perfect user for the Portal Gun.

With the idea you bring up, it is quite possible that there is a woman trapped inside. If that is so, then there could be something deeper.
That supposed parent of Chell could be Cave Johnson, and the trapped GLaDOS is possibly the mother. Its a stretch I know, but if it is true, than GLaDOS knows enough of her own genetic code to see that Chell is the perfect subject.

She’s still alive, not free or anything. It’s possibe she is still conducting the experiments since the project isn’t entirely over (As Portal 2 comes close that is). It’s possible the first phase of the project is completed, and the second scenario is about to begin, with Cave Johnson as the ring leader. GLaDOS needs to be alive to continue the project in case Chell happens to fail during the second phase.

After all, its a theory, and it’s hard to back-up some of the information, but its something that could be true.

Rissa October 22, 2008 at 4:15 pm

I’m fascinated by Portal but I can’t play it (my graphics card = fail). Now you have made me EVEN MORE FASCINATED.


(But, seriously. That drawing is _awesome_.)

Sathie November 11, 2008 at 3:02 am

First saw this a few months back, with just the bondage style pic. I didn’t really see it back then, but now, having seen GLaDOS and your pic side by side, it’s spot on.

HUGE SUCCESS November 20, 2008 at 6:52 pm

Maybe GlaDOS didn’t lie when she said there would be cake. Look at the monitors in the picture. See the cake? Maybe she’s trying to show you how bad it is to be a sentient being not able to feel or taste, and the picture of cake and the description of cake is the only way she can experience cake.

Oliver November 23, 2008 at 8:49 pm

Wow, I nver really though a game like this could have sooo much symbolism. I stumbled on this website and kudos to the writers. If all this speculation is true, a great game will become even better!

ApertureWeirdo November 29, 2008 at 11:54 am

It seems that if intentionally or not, Valve has pushed themselves into a very deep story with a lot of symbolism. I’ve never really thought of it that way, but it seems that you are not the only one who has come up with the clone idea. In Portal:the flash version mappack there is a bts area with chell clones suspended in a liquid.

Also, there has been rumors that portal 2 will star cave johnson, probably put into computer form, and that is very similar to what you are saying.

Anyway, very, VERY good. A complimentary victory comment has been submitted on the main article.

Noel December 24, 2008 at 3:32 am

I like it if female bondage can make an appearance in gaming, and love you rendering, although here it is an extreme situation pushing the edges of disturbing for those not ‘into’ that. I just hope you aren’t trying to attack Valve’s creative freedom and ‘bust’ them, and make a controversy about it like past games where they felt bullied to remake the game for the ‘pc’ fascists.

Vivian January 4, 2009 at 8:27 pm

i really looked at the picture and then looked at your drawing. And it goes together perfectly. Also thinking about it. She does seem miserable =[

greyarea January 30, 2009 at 5:12 pm

Now that I have rered your final piece of the article I believe you. I knew GLaDOS was attempting to get itself killed, but this is much more deep than I had atnticipated.

A thought occurs, if GLaDOS is a woman, then the daughters (her daughters in a way) are not only to be given cake at the end. It is a birthday cake. They will be born – forced out of the destructive womb of the enrichment centre into the outside world. The cake represnts this birth and is why you get it on completion.

Ristar March 15, 2009 at 8:04 am

I don’t think she’s quite “Free”. In the Still Alive song, she says the line “I think I prefer to stay inside.” How can she be free if she says that? She also says “When I look out there, it makes me glad I’m not you.”

mike March 24, 2009 at 4:03 pm

I have been looking into your theory, I like it and also i would like to add on yours. This dialouge will mainly center around the combine.

Now most of us do know what the combine is/are depending if you think of it as a group or as an individual presons. Anyways GLaDOS clearly said quote “listen we are both stuck in this place” and also “I am the only thing protecting us from them”

Be patient with me as I will explain this later. I would aslo like to bring up the fact that GLaDOS did have some items in her cake recipie that would be perfect for preserving tissue especialy for a long time. Also alot of pieces of information stating the status of chell as an at least partly cyberized being. Now just keep this all in mind for later.

Now for the combine i do not want to give a synopsis for them. Though they are fond of crossing portals in order to conquest other dimensions. I know what you are thinking oh is that it they both use portals also ( gay, retarted , and stuuuuuuuuuuupid) and while this is not my point, it is important to it. So this is were my point starts to take shape.

The combine have a habit of doing experiments on humans mainly turning them into combine soilders and here we go they like to put there factories underground. Now do you get what i am saying aperture science at one point fell into the hands of the combine. Now to your point of GLaDOS and that she is a cyberized woman , now that is something the combine would do.

But more importantly now is chell. There is a place called nova prospect and I want to tell you a bit about it. The actual facility, built on the ruins of the old prison, incorporates Combine infrastructure, a teleporter, and a large holding area for political prisoners, held unconscious in pods suspended from the walls. The facility is also shown to deal with processing humans through invasive surgery

Now there are two things in there that I like ,well three .

Now If you look care fully into the combine behavior they like to only preform the surgery on people who are not what society calls “good” Someone say like chell but that is for later. Secondly Political prisiners. Now the combine would love a more portable portal unit and I think they would be interested in chell do the there connections with portals now the relaxation VAULT i remind you VAULT does meet the descripion I do think she was in nova prospect. Also maybe they liked the black mesa portal. i mean one though dimensions and one through actual space. pretty useful for them.

Now for the big thing and here it is GLaDOS said that you are a military android now not just any military android an android that can withstand ratiation, live, fire courses and almost any fall. and you can go through portals.

Now listen the event is YOU ARE THE COMBINES NEXT TRANSDIMENTIONAL SUPER DURABLE, SUPERCAPABLE, MILITARY WARBOT. Think about it. It makes sense. You or chell was the adoptive daughter of the president of aperture science. now your specimine has been preserved and put into a nova prospect like chamber then you are sent on beta into aperture science for testing. you posess the traits and the experince neccecary to be a portable portal soilder.

But I do knot know what yet but something happend and you and glados. both prisoners of the combine are in well high demand. and you are wated. The most interesting thing about being wanted though is that the wanter must have known something about you. I think that the entire facility was under observation. Now i tink GLaDOS needed to get rid of you, herself and The brainscan and this set up for the greatest cat and mouse game ever in a video games

in hopes you expand your theory


DK April 1, 2009 at 4:49 pm

When you think about it, why else would she be leading through all that? She attempts to burn you as part of the testing protocol (suprised you didn’t touch on this), and makes you destroy the companion cube, both seemingly without reason. I really enjoyed the image comparison at the end, and it made me think a bit about what I was really doing in Portal.

That in mind, I think I’m going to go play again with this article in mind.

PIE April 11, 2009 at 10:19 am

Unlike HAL 9000 (space oddisey) GLADOS was self aware of what is going on, HAL would complete the mission at any cost which is why he tried to kill the Astronauts, unlike GLADOS who would know *proboly* that if there was a certain objective that would destroy the entire Aperchure Science *dont know how to spell it* GLADOS would simply shift the objectives some more, GLADOS as a slave to “insert facility here* Science is unlikely and likley, the reason is that there were no traces that their boss or any certain worker was alive, so that means that GLADOS would be the boss. Her “Experiments” is proboly seeing how smart a human being would be in escaping in “puzzle”. The “red phone” is something for if GLADOS has gone rogue *HAL never really went rogue since he was not self aware* I wouldn’t really call GLADOS rogue, she going rogue are like the robots and computers in Mass Effect, they were to train but they went rogue and killed, and GLADOS simply followed directions. Why she would activate the self destruct system might be because of the Warning Red Phone (unless only another human can disable her) and like a comment I saw early, I also think she doesnt care if Chell is alive or dead but she is also stating the fact that she cannot die. “her many so called eyes and cores in the cake room” and also AGAIN if those were destroyed then she would be most likely terminated, RAMBO STYLE. (I am merely a kid, so do not rant on and spam TAHTS A B@D AN$W3R LOLOLOLOLOL)

PIE April 11, 2009 at 10:20 am

and I gots mah info from the earlier comments and Combine OverWikia

shnitzco April 18, 2009 at 10:55 pm

GLADOS keeps hitting on you the entire game. its really weird.

Klappstuhl April 22, 2009 at 4:18 pm

I’m still trying to figure out what will happen once Dog from Alyx finds out that there’s a “female” AI alone with no friends on the Borealis.

Dog/GlaDOS love relationship?

jesse April 26, 2009 at 10:11 am

how could glados be talking if the person is gaged

good christ April 28, 2009 at 9:44 pm

This is perhaps the most terrible thing I have ever had the misfortune to stumble upon.

D'Viritell May 8, 2009 at 10:46 pm

After reading this and going back and playing Portal, your indepth work on GLaDOS made me respect the game even further.
And its interesting that at the end of Episode 2 in Half Life that the Borealis was in fact a ship created by none other than Aperture Science.
And I have a sneaking suspicion that GLaDOS may be on that ship.
I mean I have no idea when Portal takes place in the Half Life universe but I am pretty sure it took place long before the Black Mesa incident so that leaves a long time open from between Portal and half Life 2.
Gordon Freeman vs GLaDOS, now that will be interesting.

Kat May 9, 2009 at 8:39 pm

Just wanted to say that I absolutely love all of your analysis! Very fascinating, very entertaining. Thank you for your thoughts and observations. :-)

V June 10, 2009 at 9:02 pm

Freeman + Chell clone = Ownd.

Maybe GLaDOS still has Chell’s DNA and further experiements with her. And eventually Freeman and her team up in portal 2 )her excape, yet again?) and Freeman meeting up with her.

Chuck June 13, 2009 at 5:32 pm

I always felt the same way about the Mother Brain in the original Metroid. I felt bad for it. A brain in a jar, and wondered if it never directly fought back because it wanted me to destroy it.

Then Super Metroid hit the shelves, and no, it turns out that Mother Brain is in fact evil, but still, for that first game I thought she was quite the interesting character.

Comments on this entry are closed.

{ 65 trackbacks }

Previous post:

Next post: