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Entries from April 2008

GTA: Good or Bad for the Industry?

April 30th, 2008 · 10 Comments

4 years, 100 million dollars, and a bunch of questionable “10″ ratings later, Rockstar has etched its newest offering onto a platter for the consumer populace to enjoy. For the consumer, it’s mostly win-win. For your $64, there is a lot of content there for your money. In fact, I’d even go so far to [...]

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Tags: uncategorized

The Prequel to the Prequel of Marathon?

April 26th, 2008 · 7 Comments

So rumors are being thrown about that there’s going to be some sort of prequel to Halo, now that Bungie’s split from Microsoft. It doesn’t seem entirely out of the realm of possibility, if you consider that Halo is probably the prequel to Marathon (Bungie’s previous sci-fi trilogy). This old article did a decent enough [...]

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Tags: general · uncategorized

It Takes Two…to Demo?

April 23rd, 2008 · 3 Comments

I just tried the Army of 2 demo tonight, and I have to say that I think that while making a game all about co-op play was an incredibly great idea, making a demo that must be played with another human being was a colossal mistake. I just wanted to get a taste of the [...]

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Tags: co-op · design

NYT: Math, You’re Doing it Wrong

April 21st, 2008 · 6 Comments

So the New York Times released a piece today with “alarming news” that the Wii is “underperforming” in the software sales business compared to Sony and Microsoft, respectively. They trot out the statistic that the Wii only sells 3.7 games per owner per year to the PS3′s and 360′s 4.7 and 4.6 titles, respectively. Let’s [...]

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Tags: business

Katamari I Wanna Know Ya

April 21st, 2008 · No Comments

New-ish Flash game DOEO seriously reminds me of the same crazy aesthetic that drove Katamari Damacy, being that trippy new-aged fun almost drug-trip of a look. It’s not horribly innovative game-play-wise, but what I find striking is how all of the little elements combine to actually want to make me want to keep playing. The [...]

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Tags: casual · webgames

Mo Money or Mo Cap

April 20th, 2008 · 7 Comments

A friend of mine interviewed awhile back for a position as a major recent 3rd Person Shooter’s Lead Animator position, and he recently told me about how surprised he was that their pipeline for putting animations into the game consisted entirely of keyframed animations. While this might seem odd to you, as a game designer/developer, [...]

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Tags: art · nitpicking

C’mon Baby Light My…Fire?

April 17th, 2008 · 7 Comments

Not to single out any of the characters in TF2 (they’re all fantastic personalities), but I’ve been playing a lot of Pyro lately, mainly because once you learn how to play it it can be a pretty brainless class if you want it to be. I haven’t had a ton of time to play TF2 [...]

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Tags: art · nitpicking

The Clone, the Cube, and the Construct: Part 3

April 15th, 2008 · 107 Comments

While I would like to investigate what GLaDOS says in this section (I invite players to unpack the audio and listen for themselves, or play through the final sections of the game again), I wanted to first explore what GLaDOS does throughout the game of Portal for this final critique and analysis of the game, [...]

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Tags: combat · critique · design

Seems Like the First Time…

April 15th, 2008 · 3 Comments

News comes to us today that Motley Crue will be the lucky first band to debut their newest album content in Rock Band before it even hits store shelves with word that their first track, Saints, will be playable as DLC content this week. While I find the choice of band and song to be [...]

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Tags: audio · general

The Clone, the Cube, and the Construct: Part 2

April 14th, 2008 · 42 Comments

Every good story needs a love interest, and it should come as no surprise that Portal had one with some very comical overtones. The Weighted Companion Cube has captured the hearts of millions? hundreds of thousands that have played the game, myself included, and now can be purchased as lovable merch on t-shirts, or incredibly [...]

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Tags: critique · design