As a service for content distrubution, it’s a wonderful thing.
But it seems that at least once a week it is directly in the way of my enjoyment of playing my games. Tonight’s issue? Steam servers being updated, so my “Steam Ticket” was in a constant state of being “invalid.”
How many years has this service been [...]
Entries from March 2008
Screw Steam
March 18th, 2008 · 3 Comments
Tags: business
I’m Getting Too Old for this Shit…
March 16th, 2008 · 5 Comments
Seriously, Riggs. Like the elderly ignoring the internet and cellular methods of communication, I feel as if I’m hitting a wall when it comes to “new” games and their control schemes.
I tried playing Super Smash Brothers Brawl (SSBB) at work last Friday, and while I recognize the appeal and the quality, I had a hard [...]
Tags: combat · control · user interface
Keeping it Simple
March 13th, 2008 · 1 Comment
Awhile back, when Super Street fighter II Turbo HD Remix (ST HD for short) announced and started showing their newly drawn sprites, I had two reactions, in this order:
Holy shit!
How are they going to animate that?
Evidently I wasn’t the only one wondering, because they’ve just announced that their outsourcers couldn’t handle the 6 tones per [...]
Tags: art
How to Debate the Uneducated
March 10th, 2008 · No Comments
Clint demonstrates how it’s done with style: Mr. Hocking challenges the head of the Canadian Teacher’s Federation (who wishes to ban Bully) to actually play Bully with him, and he’ll even buy her a 360 or Wii and a copy of the game.
Will she take him up on his offer? I seriously hope so. This [...]
Tags: general
User Created…Ingame Advertising?
March 9th, 2008 · 3 Comments
So, last week folks were pissed about the whole kerfluffle of Blizzard announcing there might be some in-game advertising (was rumored in-game, now verified that it isn’t in-game) in the new StarCraft II.
While many gamers registered their distain for in-game ads on their internet locales of choice, something else has been going on in the [...]
Tags: business
Pro vs. Pro
March 7th, 2008 · No Comments
I’m sure smarter people than me have already broken down comparisons of Professional Gaming to Professional Sports, but since this is my design journal, I figured I’d capture some of my own feelings on the matter.*
Now that I’ve had an opportunity to play some in my first real game tournament (one against game development peers, [...]
Tags: general
Marketing Controversy
March 4th, 2008 · No Comments
I’m pretty sure everyone’s on board with this, but maybe not: Why is it every time Rockstar or Take 2 publishes a game, the media or “concerned citizens” get their panties in a bunch and leagues of people come forward to condemn the game?
I’ve come to the conclusion that Take 2 has come to depend [...]
Tags: business
Creed Critique: Glitch vs. Pretty
March 2nd, 2008 · 5 Comments
One of the things I’m noticing in my playthrough of Assassin’s Creed (although they aren’t the only ones doing this) that is bugging me a lot lately is this mis-placed idea that the character animations always have to “line up” with what he’s really doing in the world. Somehow “next-gen” has come to mean “more [...]
Tags: combat · critique · design · uncategorized
Nitpicking Creed, Mass Effect
March 1st, 2008 · 2 Comments
I managed to finally get my mitts on Assassin’s Creed and began a playthrough of it today, and a buddy of mine brought over Mass Effect just so I could look at it.
I’ll have some larger notes as to what each one’s getting right and wrong later, maybe some full critiques, but for now there’s [...]
Tags: combat · design · nitpicking
