Cutscenes. Cinematics. Full Motion Videos. Non Interactive Sequences. As long as there have been video games, there’s been story elements forced on the player. Sure, Pong didn’t have them, but Pac Man did. And as long as we’ve had cutscenes, they’ve been linear cutscenes. It really doesn’t matter if they’re pre-rendered or in-game and real-time, [...]
The Non Interactive Sequence
March 27th, 2008 · 8 Comments
Tags: design
