One of the things I’m noticing in my playthrough of Assassin’s Creed (although they aren’t the only ones doing this) that is bugging me a lot lately is this mis-placed idea that the character animations always have to “line up” with what he’s really doing in the world. Somehow “next-gen” has come to mean “more [...]
Creed Critique: Glitch vs. Pretty
March 2nd, 2008 · 5 Comments
Tags: combat · critique · design · uncategorized
