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GDC 2008, Day 3

February 21st, 2008 · No Comments

Today was the first official conference/Expo day, and I managed to hit a few talks and walked around the show floor. First I hit Ken Levine’s Bioshock talk, which was (in retrospect) a really amazing speech.  He discussed how he made the narrative passive in Bioshock, which forced the player to engage in it as [...]

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Tags: design · multiplayer