Today was the first official conference/Expo day, and I managed to hit a few talks and walked around the show floor. First I hit Ken Levine’s Bioshock talk, which was (in retrospect) a really amazing speech. He discussed how he made the narrative passive in Bioshock, which forced the player to engage in it as [...]
GDC 2008, Day 3
February 21st, 2008 · No Comments
Tags: design · multiplayer
