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	<title>Comments on: GDC: Game Design Workshop</title>
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	<link>http://www.game-ism.com/2008/02/19/gdc-game-design-workshop/</link>
	<description>game critique. game design. game development. game culture.</description>
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		<title>By: Adam</title>
		<link>http://www.game-ism.com/2008/02/19/gdc-game-design-workshop/comment-page-1/#comment-464</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 20 Feb 2008 00:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=64#comment-464</guid>
		<description>I can&#039;t wait till I create the procedural game design engine. . . . It will basically be a bot that spits out Harry Potter and Team Fortress ideas at every turn.

Scenario: Lord Voldemort is guarding the control point, make sure you cast Avada Kedavra so he doesn&#039;t end up dominating you.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait till I create the procedural game design engine. . . . It will basically be a bot that spits out Harry Potter and Team Fortress ideas at every turn.</p>
<p>Scenario: Lord Voldemort is guarding the control point, make sure you cast Avada Kedavra so he doesn&#8217;t end up dominating you.</p>
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		<title>By: Saxifridge</title>
		<link>http://www.game-ism.com/2008/02/19/gdc-game-design-workshop/comment-page-1/#comment-452</link>
		<dc:creator>Saxifridge</dc:creator>
		<pubDate>Tue, 19 Feb 2008 20:17:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.game-ism.com/?p=64#comment-452</guid>
		<description>Sounds like fun.

Like I said, my experience there was not exactly awesome. I spent most of the time in presentations about how to make animation more procedural, nothing really there for me as an artist. I am came out of it thinking that I needed to actually get out of game design. I guess that is why we have Siggraph.</description>
		<content:encoded><![CDATA[<p>Sounds like fun.</p>
<p>Like I said, my experience there was not exactly awesome. I spent most of the time in presentations about how to make animation more procedural, nothing really there for me as an artist. I am came out of it thinking that I needed to actually get out of game design. I guess that is why we have Siggraph.</p>
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