More Game Design Workshop tutorials! I came up with a 2/3/4 player version of the Three Musketeers that I felt was a better game than the original, but our table was really focused on the fiction vs. the fun (seriously, fiction in a paper board/poker chip game is more important than fun?), so my idea got punted [...]
GDC 2008, Day 2
February 19th, 2008 · 3 Comments
Tags: uncategorized
GDC: Game Design Workshop
February 19th, 2008 · 2 Comments
As I mentioned in the previous post, I’m taking the Game Design Workshop while at GDC, and it’s a bit of a mixed bag. On one hand, I’m being asked to think about game types that I wouldn’t actually ever make at my current job. It’s nice to look at hypotheticals and come up with [...]
Tags: general
GDC 2008, Day 1
February 19th, 2008 · No Comments
If first impressions are really worth anything, then this convention’s a bust. Lucky for them the Workshop I’m taking is making up for things a bit. I certainly hope that the registration/customer service lines get some improvement; all I needed was a badge reprinted (mine had the wrong tutorial printed on it and they wouldn’t [...]
Tags: general
