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Ironically, it Gives Pause

February 12th, 2008 · 1 Comment

So EA’s going to remove the pause button in Dead Space.
I find this to be probably the most exciting game news I’ve read all week. Okay so what if it’s only Tuesday.
The typical controller layout really hasn’t evolved over the years. A is jump. B is block. B used to be [...]

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Tags: control · design