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Playing to Your Demo

February 1st, 2008 · 2 Comments

Awhile back I was playing (yet another) game of Strawberry Shortcake’s Colorform Boardgame with my three year old daughter, and we came across an interesting situation in game design I meant to backlog to write about here later.  I feel kinda lame using Strawberry Shortcake as the primary example here, but it was the catalyst [...]

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Tags: board · design

Cancelled

February 1st, 2008 · 3 Comments

I was pointed at Eric Willaims’ blog (combat designer on God of War) today by our team lead for his essay on Combat Cancelled, which is an insanely in-depth look at cancels in combat animations, and how they make games more fun.  I wish he’d have called it the 2-in-1 system (and later the 3-in-1 [...]

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Tags: combat