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On Gameplay and the Gun

December 16th, 2007 · 1 Comment

I was checking out an older post from Damion over at Zen of Design earlier today, discussing repeatability in games, and it reminded me of a piece I was going to craft awhile back trying to chain-of-thought figure out why we’re so dependent on guns in video games these days. Damion explores that repeatability is [...]

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Tags: combat · general